Forum Discussion
The more I'm investigating the issue, the less I understand where the problem is
I just did a test in myteam with a ferrari engine against my team mate, on the barhain main straight I matched him in every way, but he still gains a second on me on a non simulated lap
And the same with a renault engine, same story, but this time there only is 0.2 or 0.3 difference, and I made the same laptime than with the ferrari engine
Where is he gaining ?
Again it’s depends on how the devs approached each engine power curve. Some curves will deliver more torque further up the rev range some with be lower and some will be more balanced.
As I’m currently using Renault in my team. It’s top end speed as in its maximum speed is good. Because the engine delivers its torque higher up the dev range. The downside accelerating 0-100 isn’t as fast as Mercedes. But as Mercedes delivers more power lower down the range giving better 0-100. Means less power higher up and thus less maximum speed
NOTHING NEEDS INVESTIGATING. CODEMASTERS KNOW WHERE THE ISSUE IS AND ARE CURRENTLY WORKING ON PATCH BY REMAPPING THE POWER TRAIN
- 3 years ago
@ScarDuck14 I understand that, but why then an engine which supposedly has more performance isn't translating into laptime for me, but is giving more pace to my team mate ?
I did another test with the Honda engine, which I know and use in career mode, and had no problem using to beat Gasly, welp, in my team:
-Did the same lap time than with Renault and Ferrari
-Hulkenberg put 0.700 on me, which coincidentaly is where the honda engine is performance wise between renault and Ferrari engine (0.300 difference with renault, 1 sec with ferrari)
Something is up with engine power, and it isn't engine caracteristic that is explaining it, the myteam car for the player simply doesn't have the performance improvement from the factory upgrades and maybe the upgrades applied by default the the engine in the r&d tree. - ScarDuck143 years agoLegend
@nkzsry9q2v3n Because how the power is currently delivered is hampering accelerating out off slow corners compared to ai. This is what the developers are working on. And this is also have a negative affect higher performance powertrain. Because when your accelerating out off corner the higher power going to the wheels is harder to manage and it’s easy to either accelerate to hard causing some slippage or not hard enough and not putting enough power through the wheels for optimal acceleration. Either way your end up compromising your maximum speed
with a lower performance power train. You have more margin for error. As the reduced amount off power it puts the rear tyres when accelerating is more manageable. So you have a better chance off putting the right amount off power through the wheels and onto the track. Giving better traction given you more chance off maximum speed.
im not a engineer I’m sorry if that sounds confusing: Google how engines work
the update will make it easier when accelerating then you will see a bigger gap between each power train
- 3 years ago
@ScarDuck14 If what you said was the problem, I would feel and have the same issue in career mode with the Honda engine, which is not the case at all, I even put two engine power upgrade and still hold Gasly behind me on laptime and feel no problem putting the power down, this issue is specific to myteam.
Here even with the Honda engine, Hulk is gaining heaps of time on me, and I'm slower than in an alpha tauri. - Apophis-STR3 years agoSeasoned Ace
@ScarDuck14I think I know what's going on here now that you've mentioned this.
I remember back in F1 2020, someone in the CM forum brought up the topic of how his MyTeam car drives like crap in his 2nd season compare to the first season on the same track (which I felt the same way)
I believe it was precisely caused by the same issue as we're all facing in F1 22 - Engine upgrades
What's happening is that the performance boost from PU upgrades (especially from manufacturer upgrades because they were all apply within a year or two and it stacks up) were just too great,, while the rest of the handling related parts still haven't quite catch up which in the end created a very unforgiving car, especially when you compare with your car in the first season.
In F1 22 the problem actually starts right from the get go, because we're already at near the peak of engine development (both in real life and in-game wise, notice all the manufacturer parts that are already installed?), yet the handling departments are still all in their vanilla form, which, once you've focus enough development on them, the wheelspin problem really did slowly fades away. - Apophis-STR3 years agoSeasoned Ace
@nkzsry9q2v3nI haven't start digging into the files yet, but if F1 22 follow the same trend as 2020 & 2021, the engine which the real teams uses are actually different from the MyTeam ones (at least during their vanilla form), they all became identical when maxed out.
Back in the older games, the MyTeam PU (no matter which brand) actually starts with the exact same stat values as the best engine (which in those cases were Mercedes). The only thing that differentiates the MyTeam & Merc engine were the manufacturer upgrades, unless you picked the Merc, or else you'll have less parts pre-installed in your first season.
The other existed team's PU has their own unique stats and are actually weaker than the player's engine when no part is applied, it was their own manufacturer parts that helps them regaining the advantages. If you look at the performance comparison, you'll actually notice how if you pick Honda/Renault/Ferrari, your PU always starts out stronger than the AI (whose supposedly using the same PU as you) even if you didn't pick any engine related answers from the first interview.
Here's the thing, I'm not sure how much exactly the manufacturer parts alter the characteristic of their PU, it could be that they only gently improve the overall power/torque which made them a lot more forgiving because they already started out as less-torquey than the MyTeam's PU.
We still need more investigating. - 3 years ago
@Apophis-STR I don't know, if it was true then the issue would be mitigated in a championship contender start with only aero/chassis, but I just made the test, the time loss is the same, I also checked the engine and it was the same upgrade wise to all the other tests I did.
- 3 years ago
You know @Apophis-STR last year, when there was the high was too fast in high speed corners, someone actually pulled out the input data from the ai to show where they gained time, with throttle and all, if we could do the same, we might be closer to an answer.
- 3 years ago
Guys, there is already a topic with the same subject on the Bug Reports page, some users put examples of this error, help us by commenting on this topic on the Bugs page, follow the link.
AI gaining Massive Speed on the straights - Answer HQ (ea.com)
- 3 years ago
@Rgramiscelhi wrote:Guys, there is already a topic with the same subject on the Bug Reports page, some users put examples of this error, help us by commenting on this topic on the Bugs page, follow the link.
AI gaining Massive Speed on the straights - Answer HQ (ea.com)
It doesn't matter where you write because Bugmasters doesn't answer anyway.
- 3 years ago@GamerDH1995 Someone posted a mod on Racedepartment to fix the AI straight line speed!
- 3 years ago
@AufStreife wrote:
@GamerDH1995Someone posted a mod on Racedepartment to fix the AI straight line speed!I know, I'm downloading right now. It just takes a long time to download.
Is it any good? Do you know? - 3 years ago@GamerDH1995 The feedback below the mod says YES! But I haven't had a chance to test it myself.
- ScarDuck143 years agoLegend
@Apophis-STR wrote:@ScarDuck14I think I know what's going on here now that you've mentioned this.
I remember back in F1 2020, someone in the CM forum brought up the topic of how his MyTeam car drives like crap in his 2nd season compare to the first season on the same track (which I felt the same way)
I believe it was precisely caused by the same issue as we're all facing in F1 22 - Engine upgrades
What's happening is that the performance boost from PU upgrades (especially from manufacturer upgrades because they were all apply within a year or two and it stacks up) were just too great,, while the rest of the handling related parts still haven't quite catch up which in the end created a very unforgiving car, especially when you compare with your car in the first season.
In F1 22 the problem actually starts right from the get go, because we're already at near the peak of engine development (both in real life and in-game wise, notice all the manufacturer parts that are already installed?), yet the handling departments are still all in their vanilla form, which, once you've focus enough development on them, the wheelspin problem really did slowly fades away.Never really thought off about it until now. They have had current power units for years now so years on year improving. Or atleast know how not to make it worse
whereas I think every car is still overweight. Still bouncing here and there so what’s happening in game does make sense to a point. May not even be a bug. But it seems majority think it’s cause the ai are overpowered out off corners and on straights. They are programmed with meta when and how much acceleration to apply before tyres slip. Where we have educated guesses for the most part . So It’s definitely a problem I would like fixed asap. But it’s not ai bug. Just to much torque so soon
And for some reason I can only explain as a trick off the mind. I had increased throttle linearity to max and had Brake at 40: And on a whim I decided to increase brake linearity to max as well. And now Im better on the brakes into corners and better on the throttle out. It can only be my brain prefers equally balanced triggers
- 3 years ago
Hi all.
The AI are speeder because Codemaster forgot to slow them when the cars are full of fuel. Look at the speeds indicated at the wheel during race replays, they have 15km/h more.
During FP, speeds are ok...
Sorry for my English... 😊
- 3 years ago
I find I'm able to match lap times during qualifying with cars of similar R&D level but not in the race. Whether that's down to hotlap ERS mode vs normal I'm not sure.
There seem to be 2 separate problems. One is their initial speed out of slow corners and the other is their immense top speed. I think hotlap ERS compensates for the latter which helps qualify in a decent position but leaves you a sitting duck in the race.
- 3 years ago@Matt007a I agree with you, I think there are two problems, one related to speed recovery on corner exits, and another related to speed at the end of the straights, I noticed the same thing.
- 3 years ago@ScarDuck14 Hey man. I agree with you here. I think the time loss on the straight is down to the enhanced acceleration by the AI. Are Codemasters working on this? How do you know? I'm not starting an argument, I just don't want to get my hopes up for nothing😉