Forum Discussion
@nkzsry9q2v3n Because how the power is currently delivered is hampering accelerating out off slow corners compared to ai. This is what the developers are working on. And this is also have a negative affect higher performance powertrain. Because when your accelerating out off corner the higher power going to the wheels is harder to manage and it’s easy to either accelerate to hard causing some slippage or not hard enough and not putting enough power through the wheels for optimal acceleration. Either way your end up compromising your maximum speed
with a lower performance power train. You have more margin for error. As the reduced amount off power it puts the rear tyres when accelerating is more manageable. So you have a better chance off putting the right amount off power through the wheels and onto the track. Giving better traction given you more chance off maximum speed.
im not a engineer I’m sorry if that sounds confusing: Google how engines work
the update will make it easier when accelerating then you will see a bigger gap between each power train
@ScarDuck14I think I know what's going on here now that you've mentioned this.
I remember back in F1 2020, someone in the CM forum brought up the topic of how his MyTeam car drives like crap in his 2nd season compare to the first season on the same track (which I felt the same way)
I believe it was precisely caused by the same issue as we're all facing in F1 22 - Engine upgrades
What's happening is that the performance boost from PU upgrades (especially from manufacturer upgrades because they were all apply within a year or two and it stacks up) were just too great,, while the rest of the handling related parts still haven't quite catch up which in the end created a very unforgiving car, especially when you compare with your car in the first season.
In F1 22 the problem actually starts right from the get go, because we're already at near the peak of engine development (both in real life and in-game wise, notice all the manufacturer parts that are already installed?), yet the handling departments are still all in their vanilla form, which, once you've focus enough development on them, the wheelspin problem really did slowly fades away.
- ScarDuck143 years agoLegend
@Apophis-STR wrote:@ScarDuck14I think I know what's going on here now that you've mentioned this.
I remember back in F1 2020, someone in the CM forum brought up the topic of how his MyTeam car drives like crap in his 2nd season compare to the first season on the same track (which I felt the same way)
I believe it was precisely caused by the same issue as we're all facing in F1 22 - Engine upgrades
What's happening is that the performance boost from PU upgrades (especially from manufacturer upgrades because they were all apply within a year or two and it stacks up) were just too great,, while the rest of the handling related parts still haven't quite catch up which in the end created a very unforgiving car, especially when you compare with your car in the first season.
In F1 22 the problem actually starts right from the get go, because we're already at near the peak of engine development (both in real life and in-game wise, notice all the manufacturer parts that are already installed?), yet the handling departments are still all in their vanilla form, which, once you've focus enough development on them, the wheelspin problem really did slowly fades away.Never really thought off about it until now. They have had current power units for years now so years on year improving. Or atleast know how not to make it worse
whereas I think every car is still overweight. Still bouncing here and there so what’s happening in game does make sense to a point. May not even be a bug. But it seems majority think it’s cause the ai are overpowered out off corners and on straights. They are programmed with meta when and how much acceleration to apply before tyres slip. Where we have educated guesses for the most part . So It’s definitely a problem I would like fixed asap. But it’s not ai bug. Just to much torque so soon
And for some reason I can only explain as a trick off the mind. I had increased throttle linearity to max and had Brake at 40: And on a whim I decided to increase brake linearity to max as well. And now Im better on the brakes into corners and better on the throttle out. It can only be my brain prefers equally balanced triggers
- 3 years ago
Hi all.
The AI are speeder because Codemaster forgot to slow them when the cars are full of fuel. Look at the speeds indicated at the wheel during race replays, they have 15km/h more.
During FP, speeds are ok...
Sorry for my English... 😊
- 3 years ago
I find I'm able to match lap times during qualifying with cars of similar R&D level but not in the race. Whether that's down to hotlap ERS mode vs normal I'm not sure.
There seem to be 2 separate problems. One is their initial speed out of slow corners and the other is their immense top speed. I think hotlap ERS compensates for the latter which helps qualify in a decent position but leaves you a sitting duck in the race.
- 3 years ago@Matt007a I agree with you, I think there are two problems, one related to speed recovery on corner exits, and another related to speed at the end of the straights, I noticed the same thing.