Forum Discussion
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It’s still broken after the patch. It’s almost impossible to complete practice program lap times because of the deficit on the straights. I will ace the corners and get a great exit but still lose like four tenths on the straight. Please tell them to fix this I’m not enjoying playing this game anymore and I’m sure a lot of people feel the same
I’m losing time with drs and the leading car has no drs. It’s nuts
- ScarDuck143 years agoLegend
@Apophis-STR wrote:@ScarDuck14I think I know what's going on here now that you've mentioned this.
I remember back in F1 2020, someone in the CM forum brought up the topic of how his MyTeam car drives like crap in his 2nd season compare to the first season on the same track (which I felt the same way)
I believe it was precisely caused by the same issue as we're all facing in F1 22 - Engine upgrades
What's happening is that the performance boost from PU upgrades (especially from manufacturer upgrades because they were all apply within a year or two and it stacks up) were just too great,, while the rest of the handling related parts still haven't quite catch up which in the end created a very unforgiving car, especially when you compare with your car in the first season.
In F1 22 the problem actually starts right from the get go, because we're already at near the peak of engine development (both in real life and in-game wise, notice all the manufacturer parts that are already installed?), yet the handling departments are still all in their vanilla form, which, once you've focus enough development on them, the wheelspin problem really did slowly fades away.Never really thought off about it until now. They have had current power units for years now so years on year improving. Or atleast know how not to make it worse
whereas I think every car is still overweight. Still bouncing here and there so what’s happening in game does make sense to a point. May not even be a bug. But it seems majority think it’s cause the ai are overpowered out off corners and on straights. They are programmed with meta when and how much acceleration to apply before tyres slip. Where we have educated guesses for the most part . So It’s definitely a problem I would like fixed asap. But it’s not ai bug. Just to much torque so soon
And for some reason I can only explain as a trick off the mind. I had increased throttle linearity to max and had Brake at 40: And on a whim I decided to increase brake linearity to max as well. And now Im better on the brakes into corners and better on the throttle out. It can only be my brain prefers equally balanced triggers
I agree with all of this! It definitely seems to be an issue with the myteam car. Career and grand prix seems well balanced.
- ScarDuck143 years agoLegend
A week or so ago the Greco developer guy in his q&a thread said there is an update coming that will better apply how torque is delivered through each gear. He didn’t go into details. But currently to much torque to early 1st-4th gear. My guess is the torque will be evened out so it will be easier accelerating out off corners and more torque going to gears 5-8 giving higher top end speeds
- kevohx3 years agoNew Traveler@nkzsry9q2v3n This bug has been happening way before the engine update even got pushed, it was happening in the beta and is still a thing now.
@kevohx Yeah I know, I think you misunderstood when I said engine upgrades, I meant the factory upgrades already there at the start of my team mode.
- ScarDuck143 years agoLegend
Found it
@DavidG53 wrote:
Grip is good as it is, and won't be changed.
An improvement to engine torque and general total torque per gear to allow better throttle application, therefore giving more confidence to the player under acceleration, is coming as soon as possible. But this will be the last tweak to the base handling
Hi all.
The AI are speeder because Codemaster forgot to slow them when the cars are full of fuel. Look at the speeds indicated at the wheel during race replays, they have 15km/h more.
During FP, speeds are ok...
Sorry for my English... 😊
I find I'm able to match lap times during qualifying with cars of similar R&D level but not in the race. Whether that's down to hotlap ERS mode vs normal I'm not sure.
There seem to be 2 separate problems. One is their initial speed out of slow corners and the other is their immense top speed. I think hotlap ERS compensates for the latter which helps qualify in a decent position but leaves you a sitting duck in the race.