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1: Not just that, but when you play with no or medium TC and you happen to step on the throttle one millimeter too much, you send the car into a 180 spin.
2: Exactly. You can't go as fast as in say F1 2020 anymore, and if you even dare to try it, your race is over before it even began.
3: Suzuka, Dunlop corner. Need I say more?
4: Yes, and this is especially present when you have all aero upgrades in Career Mode. They barely improve the downforce in general. Though when I think back, this was no issue in F1 2020, only since 2021.
5: Yep. Hit the gas one bit too much, instant spin, whereas the AI can basically full throttle through every single S turn in the game without spinning their cars.
If you ask me, the most realistic F1 game truly was 2020. Extremely good grip, the AI are not totally overpowered, and racing those cars feels insanely thrilling and extremely rewarding when you reach the finish line. With 2021, I had zero fun at all, and in F1 22, it was fine for a little bit until EA decided to change the handling model, making it yet again Need for Speed with F1 cars.
- 3 years ago
@LuckyNico92
1. It's not just a millimeter too much, there's more than that. Like steering angle is a millimeter too much which equals the tyres slipping by that one millimeter and you get a wheelspin.
2. https://www.youtube.com/watch?v=A2Pga3xNGA4
3. In Copse corner there's a similar apex speed to real F1.
4. N/A.
5. In F1 car you get the same instant spin if you go full throttle out of corners.- mariohomoh3 years agoHero (Retired)
@Blackbird90 Nico has his own thing going on with his crusade against EA. This is not the first time and unfortunately will definitely not be the last where correcting what is factually wrong ends up going nowhere.
That said, thank you! Haha I have a handful of videos from that channel on a couple of old playlists but had completely neglected to subscribe to him. The one you linked was new to me.
And regarding #5, I wish people could spend more time trying to wrap their minds around that.
Yes, F1 cars have incredible grip. And incredible power.
So when a driver gets their butt on a F1 car and talks about how they've never felt so glued to the road, yes, that is correct. They would never take a given corner at 140kph on other racing cars and yet the F1 goes through it with ease. They would never exit said corner with so much acceleration on other racing cars and yet the F1 car is reaching 200kph with ease.
But that's going way under the limit of the car. They hit the apex at 140kph? A F1 driver on a hotlap hits it at 170. They reached 200kph on exit surprisingly fast? A F1 driver gets there in a fraction of the time.
F1 cars still hit their limit, and just like with any other car you'll get understeer if it is the front axle breaking traction and oversteer or wheelspin if it is the rear axle losing it. There's a good amount of sliding and twitching all the time when a driver is pushing, and if you look at the telemetry of a hotlap you'll always notice a good degree of throttle modulation and countersteering.
Traction in the game is still off and does need tweaking, but I'd be willing to bet that better FFB would go a looong way into curbing down the complaints. Perhaps even a tweaked throttle response, with more progressive power curve simulating a progressive throttle map, coupled with better FFB could significantly transform people's perspective of the current handling model without fiddling with grip values, leaving the more substantial improvements to a future title.
- ScarDuck143 years agoLegend@mariohomoh Yup
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