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It sucks because the new tracks they release have flawless quality, like Portimao, Imola, the improved Australia, and the new Miami track are all amazing and accurate.
I just hate that they are spending their time with creating a track DLC, instead of updating existing circuits. I know they won't change their mind now about that, but I'm really hoping the returning tracks are at least improved a lot (like Hockenheim).
But looking at Jeddah, it seems like they might care about updating existing tracks, so hopefully after Saudi they start working on the tracks I mentioned above, and also on tracks like Canada (especially the chicane), Mexico (the S turns are completely inaccurate), Brazil etc.
- 4 years ago
@Meza994I didn't see a lot of screenshots of Jeddah, only saw a picture of the first turn, and the orange sausage kerb is at least there, though it's not 100% correct but it's not that big of a problem.
I really hope we get those elevated green-white kerbs that can lift the whole car, and I also hope they work physics-wise, because they are a really important part of the track. If you use them correctly you can perfect your lap. But if you use too much of them then you are into the wall, and I hope it's that way in the game too.
I know we won't get any other tracks on release other than Portimao and China, but there were some interviews where DLC tracks were hinted, and also tracks were datamined, so who knows. But those tracks could easily be leftovers from previous game, and that they won't return.Still, I want Codies to work on existing tracks, and not on new ones. Quality > Quantity
- Meza9944 years agoSeasoned Ace@Tibi2199 We will see more tomorrow, videos scheduled on youtube also one with Jeddah.. But the picture you are referring to shows a flat green white kerb when its not small IRL..
The physics arent the problem, kerbs just need to be the right height in the game which i doubt sadly
Whether Portimao and China will be there at release isnt even safe yet, just the placeholders in the game. Additional tracks were hinted at but could still be just the two i named. I wouldnt expect wonders when major effort went into F1 Life. As you say leftovers is the more realistic option.
Improving some current tracks is long overdue!- 4 years ago@Meza994 Oh I didn't know there are videos scheduled tomorrow, that's very exciting. But yeah, we'll see tomorrow then.
Yeah exactly, my point with this post is that it's great that the physics are improved, I love that. And they work very well on most tracks.
But the problem is that some tracks are just so inaccurate that the improved physics doesn't matter. Canada for example has the flattest kerbs in the game, even though IRL the kerbs are huge.
For example, you can just drive through the kerbs at the chicane, but those kerbs would make your whole car jump if it was accurate. And it's not even fixed in F1 22, because in the trailer they showed the cars driving through these kerbs.
I really hope we get no tracks after release, but instead track updates, I'm sure most people would prefer that.
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