Can we please get better sound engineering?
Some pretext: I'm comparing this to iRacing, ACC, and real life. I've also posted this same thing on Steam forums.
In all 3, I'm able to "hear" a car or motorcycle getting closer and use that to prep for defense and visualize where my opponent is (so I do not cut off their line or kill myself going into their line.)
I've spent 3 full races in F1 22 and realized.....I can't hear that, at all. I was wondering what was missing and causing me to smash into AI when defending and it's literally because the sound engineering sucks. I've adapted by focusing on the blind spot indicators.....but this is not optimal as it takes my eyes away from braking points, corner exits, etc. etc.
Best way to describe the sound: all engines make a certain noise at certain RPMs. When a vehicle approaches behind, it is obviously because another faint engine sound will merge with yours, and this distorts the original sound (which you will 100% be listening to, passively or actively, to shift correctly.) The clash of frequencies is enough to get my heart racing because I know someone is there now, and I can adapt where I'm blocking or know how close they are from the sound. This is literally needed for motorcycle racing because we have no mirrors.
I understand that F1 is not a sim but it makes it hard af to pass and makes VR sound like *.