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stephensmattlee
4 years agoRising Traveler
@up100 Haha, you’ve just reminded me how much I used to dread picking up a game on my old base PS4 if I know it was running on Unreal Engine 4, think I knew straight away there was 99% chance of the game struggling to run with poor framerates. Definitely feel your pain on that one. Think it was the Tony Hawk remaster and Crash 4 that actually showed me that UE4 games could run well if optimised better for the older hardware.
I guess the Matrix demo for Unreal 5 has excited quite a few developers, as well as everyone else from a visual standpoint, and I guess makes sense rather than Codemasters further trying to drag along that rotting old Ego engine of theirs.
Out of curiosity, what engine was Dirt 5 running on? Think that was a separate offshoot based on the engine they used for Onrush, but haven’t seen it utilised by any of the other Codemasters studios unless I’m mistaken.
I guess the Matrix demo for Unreal 5 has excited quite a few developers, as well as everyone else from a visual standpoint, and I guess makes sense rather than Codemasters further trying to drag along that rotting old Ego engine of theirs.
Out of curiosity, what engine was Dirt 5 running on? Think that was a separate offshoot based on the engine they used for Onrush, but haven’t seen it utilised by any of the other Codemasters studios unless I’m mistaken.
up100
4 years agoHero (Retired)
@stephensmattlee wrote:
Out of curiosity, what engine was Dirt 5 running on? Think that was a separate offshoot based on the engine they used for Onrush, but haven’t seen it utilised by any of the other Codemasters studios unless I’m mistaken.
I can't remember if it has a name, but yeah it was originally developed for ONRUSH and I think there has been technology transfer to both directions between it and EGO engine.
It wouldn't be surprising to hear that ported EGO technology would be powering most of the handling in D5
- stephensmattlee4 years agoRising Traveler@up100 I guess that technology/offshoot of Onrush/Ego will now be used for Need For Speed (rip Dirt series), be curious to see how it develops.
Got a bit off topic here, I know development time is tight being a yearly series, but I really wish Codemasters would would just go that little extra when it comes to the more finer details like the steering wheel display graphics, even if they went halfway and gave us a generic one across all the different teams, but yet still represented a similar layout to what the official teams have, would be great. I’d even argue that the steering wheel graphics they used in F1 2018 actually looked better and more closer to what the actual drivers see with regards to the data displayed and how it’s laid out.
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