Forum Discussion
When you compound AI insane acceleration abilities, with the difficulties the human player has to deal on the same circumstances (sudden snap oversteer when applying throttle, without any sign of it through the FFB system) it feels like you are playing a game with a bunch of cheaters.
Then you have the other problems AI has, such us no tyre temperature problems, apparently always available ERS power, super grip on wet conditions, difficulty level imbalances, etc.
Devs also were unable to fully fix the development programmes on Career. Last race at Baku, post patch 1.08, AI level at 65%, I miserably failed the Qualy programme because the game expected an impossible for my skill lap time, only to end up qualifying 10th for the race afterwards, with the same lap time I did on the previous programme.
As per the inconsistent AI level track to track, and in between game modes, I use those programmes to gauge the desired AI skill level in practice, but such a mission is impossible if we face inconsistencies on those too.
Then you have the mid race game crashes on VR.. It's simply unplayable at this time for me.
- ScarDuck143 years agoLegend
@nangu22Just did Jeddah qualifying program wanted 7th I got. 1st. Come qualifying was even faster. Qualified 8th a second behind pole🤷♂️
Also the ai difficulty point difference from Bahrain to Jeddah is about 10 points. Jeddah being the easier. That’s so wrong.
This is what Codemasters do: it’s what reviews and players have always raved about.
- 3 years ago@ScarDuck14 Yep, it's not consistent at all. I forgot to mention that on my programme at Baku, they wanted 15th as best result, and 19th as worst.
I failed, so they predicted 20th as my expected Q position. I advanced to Q3 and got 10th with a similar lap time I did on that programme, go figure.- ScarDuck143 years agoLegend@nangu22 What’s bizarre is race to race in last years game the ai would need abit off tweaking. But never once had a issue session to session. It’s was well balanced and worked as youd expect. How they managed to make it this unbalanced is perplexing.
Only thought I have which is generally the issue. New coder(as in new to that department) not been properly briefed or just not familiar with how previous coder coded.
Because theirs nothing substantially different between sessions compared with previous titles.
- Meza9943 years agoSeasoned Ace@ScarDuck14 Jeddah is difficult though with the track being far more forgiving for going on kerbs than it is IRL which leads to players attacking the corners much more than the AI do..
But yes its a known problem that the AI is inconsistent especially at lower difficulties - Apophis-STR3 years agoSeasoned Ace
@ScarDuck14To be very honest, after 2 years, more than 2500 hours of single player experience in the series and observing player comments, I think the AI balance is really not as bad as most people felt. It's certainly far from perfect, with lots of rough edges that needed to be address, but in the end It's still down to the player's ability on each track and it could be drastically different from player to player.
You know what, I found Bahrain to be one of the easiest when it comes to AI, and Jeddah is still one of the hardest for me, I'm not joking.The situation is probably similar to other difficult games where player skill and their choices on how they play could heavily impact their experience, like in Dark Souls or Elden Ring with their boss fight vs your build kinda situation.
- AEF2513 years agoSeasoned Ace
Since I play close to full assists, I would feel the AI discrepancies more than most. Pre-1.07 the AI was even at all tracks. 1.07 messed my measure and I am recalibrating for 1.08.
But it seems the AI is still fairly balanced track to track.
About F1® Franchise Discussion
Recent Discussions
- 23 hours ago
- 23 days ago