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ScarDuck14
3 years agoLegend
@nangu22 What’s bizarre is race to race in last years game the ai would need abit off tweaking. But never once had a issue session to session. It’s was well balanced and worked as youd expect. How they managed to make it this unbalanced is perplexing.
Only thought I have which is generally the issue. New coder(as in new to that department) not been properly briefed or just not familiar with how previous coder coded.
Because theirs nothing substantially different between sessions compared with previous titles.
Only thought I have which is generally the issue. New coder(as in new to that department) not been properly briefed or just not familiar with how previous coder coded.
Because theirs nothing substantially different between sessions compared with previous titles.
3 years ago
@ScarDuck14 I'm not familiar with previous year's games, so I can't comment on that. Last game I bought was F1 2016, and I bought F1 22 because they added VR.
My "conspirancy theory" is they didn't reworked the AI for this year new handling and physics models. May be they hoped last year AI code would work just modifying some values on the input parameters. We have this ugly unbalanced AI as a result.
On another note about AI imbalance against the player, I noticed another "AI cheat" situation on my last 100% race at Baku I mentioned before.
On the very first laps, I have to be very cautious at the two high speed turns sector before the main long straight. Full tank and semi cold mediums made this section of the track tricky to go full throttle without losing the rear end of the car, so I have to lift the throttle a little to negotiate those fast left/right turns without losing control.
AI, in turn, fly past that section of the track full throttle, just like in Qualy, with supposedly full tank and even with supposedly cold HARD tyres.
I feel cheated every time I start this game LOL
My "conspirancy theory" is they didn't reworked the AI for this year new handling and physics models. May be they hoped last year AI code would work just modifying some values on the input parameters. We have this ugly unbalanced AI as a result.
On another note about AI imbalance against the player, I noticed another "AI cheat" situation on my last 100% race at Baku I mentioned before.
On the very first laps, I have to be very cautious at the two high speed turns sector before the main long straight. Full tank and semi cold mediums made this section of the track tricky to go full throttle without losing the rear end of the car, so I have to lift the throttle a little to negotiate those fast left/right turns without losing control.
AI, in turn, fly past that section of the track full throttle, just like in Qualy, with supposedly full tank and even with supposedly cold HARD tyres.
I feel cheated every time I start this game LOL
- ScarDuck143 years agoLegend@nangu22 Last year I dominated all ai at Baku. It’s only track I could win against 110 ai. But the very same corner you lose it. I’d either lose the back end or under steer and lose my front wing hit the wall. Finding the right setup just to negotiate that corner with out sacrificing pace on other parts off the track took a lot off trial and error. Turns out low front wing was the way to go. That corner I found didn’t like rlll
- 3 years ago@ScarDuck14 Yes, that's how I go on Baku too. I can drive those corners flat out too, but not with full tank and cold tires (so the first two laps of the race usually I need to be cautious there), while the AI has no problems at all.
- ScarDuck143 years agoLegend@nangu22 Longs I don’t risk using ers until I’m on the straight I’m ok. But I’m my own worst enemy and can’t help think a just a little tap off ers will be fine. Then a second or two later I’ve destroyed ny car
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