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It’s “Inconsistent” as different users experience “Non FFB” in different cases.
I don’t have it for player 2 in split screen. I do have full FFB for single player in any mode.
Over a month now and this issue is still not fixed.
- 3 years ago
I think we have to assume the following:
There is a general problem with force feedback this year (not only on controller, but also on some wheels). The developers are probably aware of this and did some investigations, but the problem lies so deep in the code, that a fix would take a big rewrite of lots of code. My guess is that they already gave up on a solution, because it would take too long. The only thing is, that the players will only be informed in months, That's why it is not on the "known issues"-list, because IF it would be there, we could expect a solution during the games lifecycle, but as they don't plan to do so, this will be ignored for the next weeks and months.
- 3 years ago@Oesi_F1 Man they are just copy-pasting the most of the game and tweaking the settings a little bit. Assuming that there's a general problem is just plain wrong. By the way, the 1.10 patch has somewhat improved the feedback but I'm still getting 0 on braking and accelerating. So locking the tires and spinning up the rears STILL provides 0 feedback on Xbox 360 controller.
Share your experiences guys!- 3 years ago
After patch 1.10, still not fixed. still the same.
- 3 years ago
The problem can't be buried deep in code as the ffb actually worked in earlier versions of the game. There is a 1.05 version floating around that has working road-feel ffb on PC. The latest update did improve ffb when using trigger vibrations but slow corner acceleration is still basically guess work.
- 3 years ago@XIIIX13X @StefanKrunic97 I would disagree. For me (Dualsense on PS5), the force feed back has always been (since launch) miles different to the FFB in F1 21. The feedback regarding traction loss has never been there and the non feedback has been pretty consistent through all patches.
And because of these different variations of this bug, I would argue that the whole feedback is broken.
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