@mariohomoh wrote:
@DavidG53 haha will do my best!
Counting the days for when the Suspension Geometry tab will throw the "right right left left" people out for a ride!
It's a shame that all these great details and improvements in the sim side of things tend to fly over the head of the general player base. I'm loving how every single change being discussed here is pushing the game to be more realistic and the current shortcomings are being worked on or at least acknowledged.
@ActuallyImJulie tyre wear is tricky in that we can get it either from heat (in that higher pressures would be conducive to higher wear rate as it increases carcass temps) or from from flexing and twisting against the tarmac (in that higher pressures would be conducive to a lower wear rate as it makes for a more rigid sidewall).
It was always hard for me to say that the game got it wrong. If anything I always thought the games were too lenient with the whole wear thing and did not make it the cut-throat balance game that it is in real life.
Agree 100%, is very hard to get tyre pressure right. They have been tweaked thanks to more detail in the tyre model. Should make more sense.
A short real life story to share with you guys, I have been doing quite a bit of karting practice lately, back to my roots lol, and I find tyre pressure that used to work for me, don't work anymore, because of my weight, emh, got heavier since my karting days, 20 years ago :D. Had to bump up by 5 psi my usual tyre pressures for example. Even though everyone at the race track has been telling me that I am running way too high tyre pressure, the laptimes are saying I am up to half a second quicker and more consistent.