Hello @DavidG53,
First of all thanks for the information regarding brake balance and the plans for BB migration, looking forward to any future updates in that area.
I guess you are also responsible for the handling model for F2, is that guess correct?
Are there any specific changes to the F2 handling that change the way these cars behave on-track?
I really enjoyed driving F2 in Leagues in the past games and I'm looking forward to see how they behave within the new handling model.
In the past the F2 cars were really snappy and drifting around corners actually sometimes was faster, probably due to the rear-lockups that were possible in F2, but removed in F1 due to the esports guys bending the games physics there.
Overall I'd say driving on the limit in F2 was, to some extent, harder than F1 in the past whilst also somehow being easier due to the speed difference. Are the F2 cars still as hard to drive or can we expect big changes to the understeer&oversteer these cars induced in past games?
And also, does the new setup system for the wings affect F2 aswell?
Looking forward to hear from you.
Best regards,
Mister Johnny