@Wuffels So from how i understand the game files and how they react when tweaked it works like this:
lowest ride height = lowest downforce - this is probably meant to simulate stalling the effects of the diffuser etc. in addition to the normal bottoming out effects! If this wasnt the intention then i got no clue why lowest ride height is worst downforce..
It increases fast to the maximum downforce however and then slowly declines till maximum ride height where its still considerably higher than the downforce at lowest ride height. This is at least how it behaves for the rear end, the front end doesnt increase its downforce with ride height as much but also declinces more so front DF at maximum height is 94.3% of maximum DF while the minimum DF is 89.6% of maximum . For comparison rear DF at maximum ride height is 98.8% of maximum DF and minimum DF is 75%..
Thats why they can go with extremely high ride heights without losing much downforce..
In short: its not programmed 100% accurate.. But lots of things are not and its a constant evolving.. Other things i found peculiar (in last years game too i think) is maximum top speed is achieved by maximum front ride height.. Usually lower ride height should be highest speed but it doesnt work like that ingame.. idk why but its definitely a thing for front ride height.. for the rear ride height its working as it should, lower height results in higher speed (even though its absolutely minimal) unless you start bottoming out