I'll ask him and see if we can find a decent time where we are free for some Q&A action.
We'll it'll be David, not me. Anyone can drive in the midfield every Friday. I'll look to move a lot of the stuff we are used to seeing into EA Answers as we escalate transition.
Silverstone last corner(club) is too slippery? Bumpy? it’s so hard to turn with full throttle unlike real onboard videos. I don’t think that corner is not so much hard to turn But I should very carefully.
It looks like problem about track’s layout or grip not car physics. Is it only problem of me?
To be honest I don't have much problem there, probably you are still steering a bit too much when applying throttle. Try either a little slower apex and straighten the steering earlier, or wait just a little bit more to apply throttle.
Then your fingers are blessed off having the finesse off a thereminist 😁
...unless you’ve had feedback from the real f1 drivers on traction of this game I don’t believe it should be changed...
The changes do essentially fall in the category I believe. Real F1 drivers have commented that traction is harder than real life on the previous two games so given this year it's apparently even harder I'm sure this still applies. Also, in one of the pre-launch videos I remember David saying he'd checked that the modelling change he was thinking of implementing made sense to real F1 teams, who confirmed that it did. I think this was in the Deep Dive video.
I don't really get why people say that traction is harder than last year. It's true that the car can spin in 4th gear, but in the lower gears traction feels much better than F1 2021. I don't really understand why it is that 4th gear seems to be able to spin me out without any notice, but I think it will be manageable once I get a bit more used to it.
Do you acknowlegde that the traction seems (maybe is) easier in gear 1, 2 and 3, but can be somewhat unpredictable in 4th gear? Will the changes to the torque also impact 4th gear?
I've done quite a few laps around Jeddah by now, and turn 3 is a good example. You can barely call it a corner, but just a slight steering input is enough to lose all traction in 4th gear. In F1 2021 I would lose the car at turn 2 when still in second or third gear. Somehow I have zero issues with that phase of the corner in F1 22, but it's the part after that catches me out. In F1 2021 4th gear felt like a safe point to really smash the throttle (in dry conditions), but now I have to be careful in 4th gear.
I'm aware that my problem might not be with 4th gear in particular, but it seems to me like it only happens in 4th gear. Also I saw other people in my league saying the same.
Besides that 4th gear spin I'm really loving the handling so far. Will need a lot more hours to really get it into my system, but I like the direction you and your team are heading.
@zed08je0ot2v There are a handful of things going on simultaneously. That's probably the reason why.
Grip, load, traction, and torque. Four different things at play in these scenarios.
Grip, as in the current and potential adhesion between tyres and tarmac and thus as the tyre's capability to work, David has already come out saying that is fine.
Load is how much "weight" sits on any given tyre, with different tyres having different loads as the car goes around. One fundamental aspect of the handling has been greatly improved for this game, the tyre load sensitivity. The greater the load sitting on a tyre, the greater its grip – and thus its capacity to put power down, brake, or steer the car. Until it gets to a saturation point and the grip doesn't increase at the same rate as it used to anymore:
What got greatly improved this time was this curve, this tyre grip vs load chart. It's got more "resolution" so to speak. Before it had just 4 data points, not that chart has 12 points. Gameplay wise this means you're better equipped to feel the grip increasing, say, as your car squats exiting a slow corner, up to the saturation point and before it slumps downs. If you act on that feedback you'll be able to catch slides, correct an understeering entry, ease off the brakes in time to prevent a lockup, etc.
Traction here in the sense of accelerating out of corners benefits a lot from the improved load sensitivity simulation. Grip being basically your tyre's capacity to work and the improved load sensitivity having more steps informing you of how fast you're depleting said capacity, bang! Good handling, great feeling, tons of fun. Traction becomes meatier, more tangible, more manageable... To a point.
Torque at the wheels is the point of contention. As David said, the game was shipped before this aspect of the new handling could have been finalized. You've got engine torque i.e. the turning force the engine outputs through the crankshaft and the wheel torque as the final force that is actually put down on the tarmac through the tyres. They're not the same, as the transmission will change the ratio between wheel speed and wheel torque or how fast the wheel turns vs how hard it turns, so to speak. Low gears, hard turning wheels but low wheel speed; high gears, fast turning wheels but low turning force (torque).
As announced, David seems to be reworking both the transmission itself (the slight delay between you inputting throttle and the power getting to the tarmac) and the torque curves.
Torque being off may lead to some of the grievances the community is having, or your surprise at spinning in 4th gear. I mean, we've got plenty of examples of powerful cars being able to break traction and spin even in 4th gear, but that's usually in scenarios with limited grip like damp track or white line, kerbing, grass, etc.
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Edit: The TL;DR is: it's confusing, people seemingly disagreeing with how the game feels, in part because there are multiple factors at play here and people often conflate these things.
As @mariohomoh so beautifully explains it. This makes me understand that the effect off TC hasn’t been changed as I had initially thought medium had been weakened and full strengthened. Once the update with the new torque is applied. Anyone that uses medium TC should feel in line with last years game and full TC won’t bog down as much as it is currently. Well I hope that will be the case as I use med tc on alot off tracks
Although I’d much prefer a TC system where I’m able to adjust the amount off wheel/tyre slip
personally I’d like to say this game is by far one of the best in terms of handling that I have experienced.
However I’ve seen more and more people moaning about the grip all because they can’t get to grips with it and now the handling is changing?????
why??
unless you’ve had feedback from the real f1 drivers on traction of this game I don’t believe it should be changed due to others not getting to grips with it and moaning including esports drivers.
comparing the handling and grip to other games like acc etc I don’t think is valid unless like I say the real drivers are feeding it to you that this years game is wrong.
again want to say thanks for all your work and helpful guidance.
Well there was already the feedback from real F1 drivers, anyway even without it now we have the pedal cam of Norris in Silverstone that shows perfectly how he uses the throttle: a bit careful at the beginning but after that he absolutely smashes down the accelerator without any problems