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jenny_a_m's avatar
2 years ago

F1® 22 - Barry's Basics - Controller Settings

Hey all,

Codemasters forums veterans will remember Barry's Basics - a series where he would share tips and tricks to help you make the most out of the F1 games. He's created this guide on controller settings with what he finds the most useful, which you can read below!

I wanted to share some of the things I have found while testing the game, and some helpful tips to make the most out of your experience.

In this instalment, we will be looking at some controller settings I use that I’ve found particularly useful. I have spent a lot of time testing the game and attempting replication of issues throughout my 3+ years at EA. There are some settings I use to be competitive enough and, most importantly, comfortable. The most annoying thing I do is crash during a test, meaning I must start again, as flashbacks would not be possible. My settings are designed to avoid this and keep the game fun to play and competitive.

So, these are 'META' right? 

Nope. I'm sorry to report I'm simply a slightly above-average driver, and these aren't the most META tricks or anything. Just some things to try that might be useful and enhance your experience.

Why do it then?

Good question. I've tested some of these setups and they seem popular with a small sample size (basically my brother and my fellow CB for my football team). Maybe they will help you too. Also, this will be a open section, where people can post their settings on this topic (try to keep it on topic if possible please) for others to try out. 

I'll get right to it.

Part 1 : Controller Settings.

Platforms used: Xbox One S, Xbox Series S, Xbox Series Xand PC

Controllers Used: Xbox One Controller + PowerA Fusion Pro Controller

Generic Controller Settings:

I've personally found the rear a little strong on the standard settings. If you are running with TCS off or medium, you might find it slightly unnatural and hard to control when accelerating heavily.

What I use:

Heavy amounts of Force Feedback can prove difficult with controller when I've been testing, so I've lowered basically everything down. Also, running at extremely high FFB settings, with FFB of 120+, players can experience ‘clipping’, which is less than ideal. I've also added Linearity to all 3, and it has made my experience slightly quicker, but more importantly, more controllable for longer tests and more comfortable if I need to push a bit. For myself, and my small test sample, these were quite the improvement.

Try these settings out and see if you have a better experience. Have these proved useful for you? it would be great to see your settings too, and to see if I can improve mine at all.

4 Replies

  • @jenny_a_mCould you thank Barry for me please 🙏

    Ive bee. Using Barry’s settings since last year on Dual sense.  

    But I increase maximum wheel rotation.  450 for tracks like Spa.  Helps in fast corners.

    380  for Slow tight tracks like Hungary 

  • I would like to know how the Wheel Damper and Maximum Wheel Rotation affect controllers. I would like to match the feel of F1 22 to 2020, or at least to 2021. I've noticed that

    - Turning the Wheel Damper setting down to 0 in 2020 and 2021 removes the trigger rumble for Xbox controllers, while in 22, it doesn't, even though the description of the setting is the same

    - The Maximum Wheel Rotation setting does seem to work the same - lower values make the steering more responsive, while higher values make it less responsive, but even at minimum, the steering in 22 still feels slower than the default value in 2020

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    2 years ago
    @REDRA-11 Steering feels slower when reducing wheel rotation. Because your naking sharper steering inputs. Which activates the steering stability. That’s why I increase rotation and make gentle inputs.

    When steering dont move stick 100% left or right unless your making a slow tight turn.

  • the FFB feels horrible, there is 0 input coming from the tires and how much grip they have

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