Forum Discussion
@Grace_Tactical wrote:There are vastly more pad users than there will ever be wheel users, just owing to the cost. If wheels came as standard with a $500 console, or with any graphics card over, say, $600, then there *might* be more wheel users. But as we don't live in la la fantasy land, of course there are more pad users.
I agree there are almost certainly more pad than wheel players but I've never seen any actual data on this, so I was just making the point to be careful about overstating the importance of one or other user interface.
I absolutely agree with your main point that pad performance matters.
Many do not understand why the AI is so fast at the moment. Basically tyre temperatures are impossible to controll now (on Pad it seems), even on the lowest tyre pressures, they still rise up to 103 on the hardest compound, which should not happen. That´s where all your new understeer comes from. What we also now is, that AI are not affected by tyre temperatures. This has been known and a thing since forever in CM games, therefore no understeer or massive grip loss during cornering for the AI.
They just need to fix the tyre temps for players and we´re good. Straight line speed is normal, most of you players are just running too much wing, aka bad setups.