Forum Discussion
@Dan78loki wrote:I'm not sure cm will tinker this much more for pad users at the detriment for the wheel users... And rightly so
Rightly so? On what planet? The one where a 50,000+ to 1 ratio of pad to wheel users is not considered important enough to worry more about the 50,000 instead of the 1? This would be a catastrophically stupid idea.
well hes got a point. its a racing game. first of all if the wheel isnt the better device than the game is just poorly balanced.
Still, F1 22 is the FIRST game in the series where a wheel is actually the better device since the feedback on the pad has been reduced to pretty much the same what a wheel player feels: NOTHING.
a wheel doesnt have the beautiful vibration tool. FFB is something completey different and only kicks in after something happens.
still tho, i dont think its right for all pad players to cry this much. basically what they are going thru is what every wheel player went thru for like half a year or so before getting used to reacting only to visuals and not the feeling.
- 3 years ago
@Wollcott wrote:well hes got a point. its a racing game. first of all if the wheel isnt the better device than the game is just poorly balanced.
Still, F1 22 is the FIRST game in the series where a wheel is actually the better device since the feedback on the pad has been reduced to pretty much the same what a wheel player feels: NOTHING.
a wheel doesnt have the beautiful vibration tool. FFB is something completey different and only kicks in after something happens.
still tho, i dont think its right for all pad players to cry this much. basically what they are going thru is what every wheel player went thru for like half a year or so before getting used to reacting only to visuals and not the feeling.
So you don't understand that pads and wheels are different? You also think wheels don't give you information before something happens, and only *after*? Are you playing on one of those Wii-mote things with the "Wheel" adapter? My T500RS sure as hell gives me feedback before things have gone completely sideways, as literally any minimally competent sim racer would tell you. If they didn't, then you'd never "Catch" a spin, or "Feel" the tires start to lose grip.Should a wheel be better? Absolutely. So you can take that silly strawman argument back. I'm saying that wheels should not be the ONLY priority, which given that it's been a month since the game released and we're STILL missing the most basic feature on gamepads is obviously annoying. It is not "Crying" to expect an advertised, pre-existing function to be present and, well, functional. That's called wanting the bare minimum. The vibration function on controllers is as important to pad users, if not more so, than FFB is to wheel users. The vibration function replaces the rotation and torque in a wheel. It's not rocket science, and should be a simple enough concept that a child can grasp it. It isn't an "Advantage" at all. It's literally the exact same idea, but with a different delivery system.
As to what wheel users went though in the past, you're right, that absolutely sucks, and it's about time they pulled their socks up. What I don't agree with is that pad users, who absolutely are the vast majority, somehow deserve, or should not complain about, being in the same position now. Unless you're saying that wheel users should have just shut up all that time, and never "Cried" about it.
Also, EA, can we have a block function on these forums. It's 2022, not 1992, and I'd like to be able to filter certain kinds of people out of my feed, thank you.
- Nylink3 years agoSeasoned Veteran
This may be contrary to most of the posts in here, but I like this patch. I'm having fun with the game.
Dropped my AI again (LOL thanks Codies for making AI harder when I can't change it for a race I'm in the middle of, just playing), and I'm having tons of fun.
I'm way more comfortable with controller handling now. I will get along with trying to find better tire pressures in game so that I won't be driving on ice.
There are still a few things I'm hoping the next patch can fix. I would like them to work on the AI straight line speed on MyTeam mode - if the latest AI change (making them faster in 1.06) means that the next patch will have this addressed I'm happy. I'm not egotistical enough to care that my AI level is on 90 or 80, it's just a number and I want to find the one that makes it fun for me.
I would also like them to address the trigger rumble ASAP on PC, because losing that means that some feeling is lost, and I loved that feeling in the previous games.
Those are my two most wanted fixes, hopefully CM can come through.
- 3 years ago
My friend I am in a racing league with hundreds of drivers on wheel, with the topmost guys in the top 500s in the TT leaderboards, and I haven't heard any of them say FFB kicks in "after" any incident. Without any response from your input you'd never know if you're going to stay on track or send your car to Narnia. Pad players are heavily dependent on vibrations because we don't receive any feedback from steering unlike wheel players who have FFB/Direct Drive.
- 3 years ago
pad users should be not hallowed in multiplayer, or at least it should be a filter "whell only".
- Wollcott3 years agoNew Ace@Sir_SSJassassin its actually quite simple. you lose traction on a pad, it starts vibrating. You are about to lock your tires: it starts vibrating. The wheel does both things not. it doesnt tell you when youre about to lose it under traction and it never tells you when youre about to lock up. The feedback you are getting is in the moment where you lose it or after you locked up.
thats the difference and thats the biggest difference to games with proper FFB such as Asetta Corsa.