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Rain races show how messed up they are......lower tire pressures for traction equals lose temps. Raise pressures equals lose traction.
This needs to be fixed asap imo.
Formation lap will not fix this problem.
@TryonGravity regarding your previous #3, indeed it'd be better if the game just put you straight on flying lap temperature for the ranked sessions.
But the FIA does mandate that the tyre blankets must be limited to 70°C on starting procedure up to the formation lap. After the warm-up lap, the cars will naturally start at whatever temps they managed to get and it's all game. You have clarified your point since the first post, but the issue lies on how the ranked sessions are made, not with them adhering to the FIA regs.
@BadMayh3m that is correct though?
- Lower pressures, lower baseline temps and better traction as long as you keep the temps in the optimum working window
- Higher pressures, higher baseline temps and worse traction
There can still be something wrong with the game, mind you. It's just that there are some misconceptions around the sport going around, and it's important to have them in mind because that's what the game is trying to replicate.
- The pressures you set on the garage are not "final". They're the pressures under the tyre blankets.
- Given that the volume stays the same, the higher the pressure the higher the temperature. That's just the way it is, old PV = nRT physics and P1/T1 = P2/T2
- The more pressure you pack into the tyre, the more "air" it has, and it takes longer for all that material to get hotter or colder.
- After you leave the garage and hit the track, the more heat you work into the tyres the higher the pressure will get. Tyres with low "garage pressures" are more volatile, gaining and losing temps easily; tyres with high pressures are more resilient to losing temps but also tougher to heat and will keep their temps for longer.
- Wet tyres are very different from dry tyres. Different working window, different temps, different "garage" pressures to deal with the wet conditions. When you cannot change compounds but still need to account for a damp track, "garage" pressures (or cold pressures) are set usually a bit higher than usual to give you a higher baseline temp and a better shot at hitting the desired hot pressures with a lower track and ambient temperatures.
By the way, someone posted on /r/F1Technical asking if the temp model of the game was wrong since 1.06.
Edit: @Maegnys it was hard already to take you seriously with how pretentious and how easily you were jumping to conclusions. Now if you really think you hitting the same notes as Kiefer's, I don't even know where to start 🙃
You and Kiefer are not even talking about the same topic.
Anyway I said it here that the it would be better if the game just got you straight up to flying lap temps on ranked 5 lap sessions. Just as I did previously in direct response to you here. but looks like you were too enraptured by inflating your "est. 2019" accolade to notice. Everything else about how ludicrous it is to refer to the 70°C update as a joke and demanding realism while not caring for formation laps remains. Nothing changed. And there's nothing here conflicting with what Kiefer tweeted.
- 3 years ago
Thank you very much for clarifying that. I am not too familiar with all the FIA laws, but I thought they regulated the maximum temperature of the electric blankets in 2019 and this year again. I "assumed" that this will lead to maximum tyre temps of 70°C
- mariohomoh3 years agoHero (Retired)@TryonGravity It's all good, mate. Tyre blankets were more generous up to last season. Around October of last year they announced that the teams would have to work with 70º max blankets, and we're seeing the cascading effects of this change to this day.
Teams often give remarks on it on debriefs and the commentators will always mention how this is a factor for how cars struggle with grip leaving the pit lane.
I agree with you, the game should put everyone on flying lap temps on race start for the ranked 5 lap quick sessions. For casual 5 lap lobbies though, it could remain as is as you always have the option to dial down the tyre simulation in the settings. - pawel5673 years agoNew Ace
Why have only Portimao and China been left as tracks off the F1 calendar and not Germany, Vietnam and short versions of the US,GB,Sahkir and Suzuki tracks? I think it is not fair that only 2 tracks have been added to the game and the other tracks that are in the files you are not adding. If you are adding Portimao and China then also add the tracks : Hockenheimring , Vietnam and short version of USA,GB,Sahkir and Suzuki tracks. All these tracks were in F1 2020 what is stopping you from adding them?
- P4st3l1ak3 years agoSeasoned Ace
@Wollcottthat's shame. I would like to see old tracks, like Sepang or Hockenheim. They were in older versions of the game (I've got all since F 2011 😉 )
And I would like to try even the older ones, like De Nevers Mangy-Cours, Indy Speedway track, Donington or Detroit. But I understand it's lot of coding for tracks with unknown parameters from real life racing. - 3 years ago@P4st3l1ak yeah the biggest issue like i said is the licensing of the circuit and sponsors since they would be added to a "licensed 2022 FIA F1 World Championship game". those tracks are ot featured on this years calendar so there are contracts that have to be made. It looks more like the FOM is keeping it this way and not Codemasters.
- pawel5673 years agoNew Ace@Wollcott Then why have they added tracks from outside the calendar in this edition (Portimao and China ) . As we know the addition of Imola Portimao and Jeddah has revived interest in F1 2021 . They could have still added at least Germany and outer Bahrain . I think the fans would have been happy . FOM if they didn't protest now it will be the same in future editions
- mariohomoh3 years agoHero (Retired)@pawel567 Probably because it is still time and resource consuming to add these tracks with the AI training, and this being an annualized franchise.
Let's say it's around release time and your whole AI department is Dev A, a senior developer, and Dev B, a junior. They're full on working on the AI as a whole and for the DLC tracks upper management decided to include in the roadmap.
The game's released, management puts Dev A to work on the next project and assigns Dev B to work on fixing the AI related issues that are flagged by the players.
If they decided to release more DLC tracks, they'd need to hire Dev C, a good guy who supports Liverpool and likes barbecue. But upper management does not want it, they're adamant about sticking with the annualized model while keeping costs as low as possible even if that entails releasing.
Worse even, Director A had the brilliant idea of creating F1 Life, so now Dev A and Dev B cannot even dare to ask for a little bit more budget as that's compromised.
TL;DR: Codemasters have said a few times already that AI training is complex and can take up to 6-8 months for a brand new track, and the same devs who would be working on that still need to fix AI related bugs and are in a rush to wrap it up and move on to their next game.
Germany, Vietnam etc aren't completely new tracks and relatively recent. Probably would not take that long. Would still be very time and resource consuming, as the AI is not following the same parameters from previous games e.g. new handling. - 3 years ago@mariohomoh then screw the AI and give it to online only 🙂 wouldnt mind that.
- 3 years ago
@pawel567like you understand the issue? for example the advertising boards around the track are usually what it is in real life. now you add a circuit from long time ago and put it in the F1 licenensed game there would be some questions regarding the sponsorship in game. Im not an expert in this case but could imagine things like aramco or pirelli who could perhabs claim they should run the sponsors of the circuit. just a thought but this is basically what we are talking about.
Or simply FOM fearing since its the licensed game that brands could potetially claim rights for exlusive sponsorships in the f1 game.
- pawel5673 years agoNew Ace@Wollcott Significantly these tracks i.e. Germany Hanoi + short track versions (USA, GB,Sakhir and Suzuka) are not as far away as Turkey Sepang. All of these tracks were in F1 2020 (Germany in 2019) so nothing would stand in the way + the sponsors would rather agree as it's also publicity and money for them (FOM had money from it too) and the track owners would be happy that their tracks are popular so just ask FOM if they would agree to it
- P4st3l1ak3 years agoSeasoned Ace
@Wollcott wrote:@pawel567like you understand the issue? for example the advertising boards around the track are usually what it is in real life. now you add a circuit from long time ago and put it in the F1 licenensed game there would be some questions regarding the sponsorship in game. Im not an expert in this case but could imagine things like aramco or pirelli who could perhabs claim they should run the sponsors of the circuit. just a thought but this is basically what we are talking about.
Or simply FOM fearing since its the licensed game that brands could potetially claim rights for exlusive sponsorships in the f1 game.
@Wollcott you seem to be right, it could be a long legal battle between Liberty Media/FOM and EA/Codemasters even if they decided to put up themselves as sponsors around the track, not mentioning if EA/CM tried to find sponsorship outside LM/FOM.
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