Forum Discussion
After patch 1.07, In my team mode, after 5 races, I have encountered ZERO Safety Car or Virtual Safety Car even there were incidents on the track (with settings of INCREASED safety car frequency).
Also the AI have been much more overpowered in overall speed and seems like they did not suffer any pace loss from tire degradation at all.
@Hani0317Exactly the same thing here.. Safety Car is increased, still zero SC even with incidents..
And yes, the AI doesn't seem to be affected by tyre degradation - at least not as us, (players) and they even get their fastest laps at the end of each stint, where OUR tyres are completely dead, but theirs seem to be just fine (BTW, this happened on F1 2021 as well, so.. it IS intentional, although it's just unfair and doesn't make any sense IMO - tyre degradation should affect the AIs and the players on the same level)..
Even if it's just a matter of taking better care of the tyres, so they can still perform well at the end of each stint, the AIs are doing a waaaaay better job than the human players on that (and a lot of other) regard(s), so this clearly needs adjustment as well - they are so over powered in so many different ways, it's just frustrating and it feels like playing against cheaters..
- goodhand123 years agoSeasoned Scout
Xbox Series S user here, My Team S1, no lack of safety car issue, triggered by the AI crashing and not only by myself, setting "increased".
- 3 years ago
@SexyBrigadeiro wrote:@Hani0317Exactly the same thing here.. Safety Car is increased, still zero SC even with incidents..
And yes, the AI doesn't seem to be affected by tyre degradation - at least not as us, (players) and they even get their fastest laps at the end of each stint, where OUR tyres are completely dead, but theirs seem to be just fine (BTW, this happened on F1 2021 as well, so.. it IS intentional, although it's just unfair and doesn't make any sense IMO - tyre degradation should affect the AIs and the players on the same level)..
Even if it's just a matter of taking better care of the tyres, so they can still perform well at the end of each stint, the AIs are doing a waaaaay better job than the human players on that (and a lot of other) regard(s), so this clearly needs adjustment as well - they are so over powered in so many different ways, it's just frustrating and it feels like playing against cheaters..Yeah that's really annoying, when the tires deg are at like 40% to 50%, the AI seems didn't suffer form it at all, still having perfect traction out of the corners, even with teams like Williams and Aston Martin who has worst downforce performance than my team.
- 3 years ago@SexyBrigadeiro Glad I'm not the only one noticing unusual performance gain from the AI at the end of stints. Jeddah for example, thought I had FL in the bag. Lap 24 Sainz pumped a FL, then Hamilton did a FL 8 tenths faster on the final lap, same age tyres too so there was zero tyre wear it seemed
@DavidG53 Can you tell the devs to investigate tyre wear on AI please over a stint? Would make it bearable to have race-craft.- goodhand123 years agoSeasoned Scout
Happening to me as well, especially in the last 3-4 laps of the race they obliterate me.
- SexyBrigadeiro3 years agoSeasoned Ace
@Adt19492022
You're right and as I said this has been happening at least since F1 2021 - I played F1 2020 and F1 2019, but I don't remember if the same would happen there too (probably yes, though), but as it seems, it's something 'old' that has been coded into the AIs and was kept like that.The thing is: on F1 2021, the AIs weren't exactly 'cheating' as they are now in F1 22 (where they can easily break the game's laws of physics whenever they want or when it's convenient to them), so this AI low tyre wear wasn't a exactly a big problem in F1 2021 (although it was just as annoying and unfair, of course - and I also lost a few fastest laps at the very end of the race because they AIs would pull some unrealistic magic lap at the last second), but now, with these OP AIs on F1 22, that became really bad and just adds up to that long list of absurd unfair stuff the AIs are being able to do.
I'm not sure they would ever patch that, because as I mentioned, this is something that's been coded to the AIs since the previous game(s), but I honestly think it should be changed/adjusted to match the overall human/player tyre wear & general management throughout a stint/race - the same about tyre temps (the AIs can easily keep them in the ideal temp zone, which helps them to make their tyres last longer and perform better)
I understand the AIs are merely computer programs programmed to behave in a very specific way, so that's why they always behave exactly the same, etc, but I'd like for them to have a more 'random' behavior on these regards - NOT being able to always keep the tyre temps perfectly inside the ideal range, NOT being able to always get perfect race starts, NOT being able to always manage their tyre's life (wear) and performance perfectly, even and especially at the very end of each stint, etc..
They should behave more like humans do and some humans (including the professional drivers in real life) sometimes can manage the tyres well and sometimes they just can't, etc - the point is: there is some natural randomness to that and the AIs should have that too - the problem is that they don't (and they're 'always perfect', generally speaking)..
@DavidG53