Forum Discussion
3 years ago
@PlayDj I'm sorry, but it likely is just a practice thing. When I started transitioning away from TC to no TC it wasn't easy. You have to rewire your brain not to just mash on the throttle all the time.
I'm on XBOX and before I got a wheel I drove with a pad with no TC and it was fine. Yes, I occasionally spun, but that wasn't the games fault. If you want something realistic, accept that occasionally you'll spin.
I think a lot of people who play this game *think* they want realism when what they really wan't is a game that's more arcade in nature but lets them *believe* it's actually realistic. (i.e. I want to drive with zero assists but never spin and always finish in first place in every race in all conditions)
I'm on XBOX and before I got a wheel I drove with a pad with no TC and it was fine. Yes, I occasionally spun, but that wasn't the games fault. If you want something realistic, accept that occasionally you'll spin.
I think a lot of people who play this game *think* they want realism when what they really wan't is a game that's more arcade in nature but lets them *believe* it's actually realistic. (i.e. I want to drive with zero assists but never spin and always finish in first place in every race in all conditions)
Apophis-STR
3 years agoSeasoned Ace
@KVNR01 Realistic or not, the learning curve is very steep in this series, and the fact that there are so many little things to manage during races compare to most of the racing games in the market, which I believe lots of new comers didn't really realized.
- 3 years ago@Apophis-STR
It doesn't have to be. You can literally set everything to auto. With full braking assist and full traction control you can basically just keep the throttle trigger mashed at 100% and the game will do everything else for you except steer the car.- 3 years ago@KVNR01 more refined sims, including the proper sim used by F1 teams, have notably more grip. F1 car really sticks to the road. In codies F1 games that is not the case. The cars are generally slippery, which they should not be.
Other issue is the overall poor condition of the game and the lack of consistency. The game was released with an unfinished driving model, which was quickly patched a few times due to issues. Now when something feels off, it is impossible to know if it was another flaw in the driving model and yet again impossible to know if the flaw will stay in the game, or if and when it might be patched.
I would like to get to learn the game, but i don't know when i should return to the game. And i do drive without any assists. It is not a problem, as i don't use assists in any driving game.
But f1 should try to decide what game it is trying to be and sticking with it. Not a buggy mess. But nevertheless the engine under the game is starting to feel dated and might be the best to just build the game from the ground up.