Forum Discussion
There are still issues with AI difficulty level inconsistency on differnet tracks in career mode. In Bahrain I am equal to my teammate while in Jeddah I am 0.4-0.6s behind him and then in Australia again I am equal to teammate. This needs to be fixed as it is now making us to adapt level for each track.
- Nuvolarix3 years agoSeasoned Ace
@Yahula111 wrote:There are still issues with AI difficulty level inconsistency on differnet tracks in career mode. In Bahrain I am equal to my teammate while in Jeddah I am 0.4-0.6s behind him and then in Australia again I am equal to teammate. This needs to be fixed as it is now making us to adapt level for each track.
Inconsistency may be there due to different track types for sure, but I think the most is player related, for example I’m much stronger in Jeddah than in Bahrain in comparison with AI.
Regards,
Nuv
- SexyBrigadeiro3 years agoSeasoned Ace
@EA_rephii
MY FEEDBACK AFTER 1 RACE IN THE NEW PATCH:
(yes, I'm gonna do more races to give a better/proper feedback, don't worry - just want to share my very first impressions of it)Some context though..
When the game was released, I started a My Team career with the AIs on 100%, just like I used to have on F1 2021 - it wasn't easy (on F1 2021) and I would not win all of the time (especially because I start from the back on purpose - I never do Quali - and try to build my way up through the 50% real life race distances - sometimes I could even win).. - but on F1 22, I could barely fight for points on Season 1, which was expected, I guess, although I did score a few points during the 2nd half of the first season..At the beginning of Season 2, I had a better car - should be a strong mid-fielder - but I was actually getting worse results than in Season 1 and I believe that was after patch 1.06, when the car handling model was changed and everybody had a hard time adapting to it (so the AIs felt even more OP, although they were actually the same), so.. I pulled the AIs setting down to 90% (but kept struggling - and complaining about the game/AIs - a lot)..
Then I got to Season 3, where I finally had the best car and with a nice gap from the 2nd best (currently Ferrari on my 'multiverse reality'), but I was still struggling to even score points (almost impossible to get to P 10), so I lowered the AIs even more and set them to 75%..
Anyway.. here comes patch 1.08 and..
I had a race at Imola yesterday (Sprint Race + Main Race) and after doing some testing (comparing myself to the AIs) during the FP sessions, I decided to try the AIs back at 90% - wanted to go straight back to 100%, but I decided to go 'step by step' - and then.. I started on P22 for the Sprint and after 12 laps I was able to finish on P7.. Then started the Main Race on P7 and got the win - my very first My Team career win on F1 22!
It was not an easy win and I had a hard time trying to overtake the other drivers and even to keep the AIs behind until the end of the race, BUT.. this is how the patch and AI performance felt to me:- The AIs are weaker overall in terms of performance now - so the patch did its job.
- The AIs do NOT have that super top speed anymore.
- The AIs are still too damn aggressive and too damn dumb (they still crash into you and drive as if you were not there) - their BEHAVIOR still needs improvement.
- The AIs are on a similar overall performance level to what they were on F1 2021, although I think they're still a little stronger (overall) on F1 22 (that's ok-ish, I think).
- The AIs still need some fine adjustment though, in my humble opinion: they still accelerate a LOT better than the player - I've also been playing on open lobbies against other human players and some of them are way better than me, but NONE of them have that 'super acceleration' as the AIs do, so.. the AIs are still accelerating a LOT better than the humans in general and they do that out of all types of corners (not only the slow ones, although it's more noticeable on the slow ones - the AIs seem to have way better traction, especially on lower gears)..
But once again, I'm pleased (at least so far), because the patch put the AIs on a relatively good (and more fair) level of competitivity, although as I said, I still need to race a few more races and have a better idea of how things really are - but I'm sure they'd still need some more fine adjustments, etc, etc, etc..
And yes, there IS a clear difference in terms of AI overall performance from track to track (this was already happening before the patch and even on previous F1 games) - they're super strong on some circuits and ok/fair on other tracks, so.. some people MAY have to find and adjust the AIs to an 'ideal' level for each race weekend - and yes, it would be cool and better if the AIs were better balanced through all the tracks on the calendar and we could use a simple setting for the entire season..
Last but not least..
There's still a bunch of things to fix/improve in the game, but I also understand that the patch 1.08 was meant to address only the AIs, so.. I'll leave that 'long list of things to complain about' to a future post..
And oh, I live stream my F1 22 'saga' (and struggles) on Twitch, here:https://www.twitch.tv/SexyBrigadeiro
Cheers, everyone!