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@BrrapGodLess weight does not necessarily mean higher top speed.
Drag is proportional to velocity squared. Higher top speed is more about the drag coefficient of the vehicle, the cross sectional area of the vehicle, and overall power output of the PU to push against that force.
Less mass will help with acceleration as acceleration is inversely proportional to mass.
@KVNR01Less weight does not necessarily mean higher top speed. - that's only in negligible scenarios. When you have a car that is 10% higher than the exactly same car (and we're talking at least 100kg difference in sprung weight), the lighter car will be faster across the board - it can brake later, it can accelerate sooner and it needs less power to achieve the same top speed as its heavier counterpart.
Like, yes, drag is air resistance in other words. That air resistance is going to be the same at certain speed, whether you're a 1100kg car, or 900kg car. But, with a 900kg car you have more power available to you to tackle the said resistance.
- 3 years ago@BrrapGod ???
I never said less weight means higher top speed ... you said that.
Again, if we're being technical, all other things being equal, a heavier car can still achieve the same top speed, it'll just take longer to get there and use more energy in the process.
The main issue that the game has (had?) is the greater acceleration advantage of the AI cars. Acceleration advantages being most beneficial during the corner exit phases of each lap.
I think most here would be fine turning down the AI, but the issue many have felt is that as you turn down the AI, they primarily get slower during entry and mid corner, no where else.
Drivers IRL will purposely be slow during the initial part of cornering and at the apex to make it harder for the following car to pass (they can't get a good run out of the corner). This is why people aren't finding it as useful to just turn down the AI level IMO.
That's my rational and thoughts on what was (is?) going on with the AI. David Greco said as much in one of his comments somewhere that the AI don't have an advantage in terms of overall top speed. It's their ability to reach that top speed sooner.
Whether they can reach top speed sooner because they can perfectly ride the limit of traction or whether it's because their cars are modeled to be lighter, doesn't really matter much. It just needs to be tuned so that people can actually find an AI level that makes sense and creates an enjoyable experience. It's not enjoyable if the AI are just as hard to pass at 70AI as it is at 95AI.- 3 years ago
I'm also quite happy with the patch 1.08 so far. Did MyTeam with 1.07 in Imola on Sunday (main Race in rain) and it was an absolute catastrophy. 0,6 behind in Rivazza and then 2sec behind after the long straight before 2nd corner. Including ERS and DRS.. really bizzar. So I decided to stop, no fun in it. (As already mentioned in the thread before, lowering AI is not a solution. They just break earlier so instead of racing you just break later before the curve and easy going).
Now 1.08 in Miami worked pretty well. AI had same pace like me, I ended up in training where I should be comparing the construction ranking with the other teams. Some good fights in the race. Yes, 2 bumb-crashes by the AI, like ignoring me completely (where I allow myself a flashback). But also good fights in some corners with a fair AI behavior. Overall pretty good direction.
I would also love to see an AI which in all cases try to avoid a crash. I mean, when I'm half a car lenght in front on the inner side of the curve usually I would expect them to back off and not force a crash. Anyhow from my point of view the patch is really a big step forward.
- 3 years ago
@KVNR01So to your point, a car weighing 1100kg and other car weighing 900kg are both capable of reaching top speed of 220mph, but on Baku straight, the lighter car is at 213mph before the braking zone, and the heavier car is at 206mph. Within the track's limitations, this would still mean that the lighter car has an advantage across the board, and if it doesn't, then why would the game suggest "Weight Reduction" in the chassis development? Shouldn't any development mean a faster car, and if it doesn't, then shouldn't "development" mean better in the context of the game's progression system?
- 3 years ago@BrrapGod You develop a lighter car for a lot of reasons, not only for speed. A lighter car will be able to brake in less distance, so you can brake later, car will be more nimble, so better cornering, car will have better acceleration, so it will reach his theoretical highest speed sooner and leave in the dust a car with lower power to weight ratio, etc.
In car racing, weight is the king. For that reason F1 teams spend millions to reduce not kilos, but grams, because with the same power they will be able to get a much better racecar, gaining an advantage all around which would be impossible to gain if they only concentrate in raw power.
What @KVNR01 wrote is correct. Main problem with AI is their power to weight ratio is better than player's, and it's not because different developments paths in My Career. Their car seems to be simply a lot lighter than the player.
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