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I never said less weight means higher top speed ... you said that.
Again, if we're being technical, all other things being equal, a heavier car can still achieve the same top speed, it'll just take longer to get there and use more energy in the process.
The main issue that the game has (had?) is the greater acceleration advantage of the AI cars. Acceleration advantages being most beneficial during the corner exit phases of each lap.
I think most here would be fine turning down the AI, but the issue many have felt is that as you turn down the AI, they primarily get slower during entry and mid corner, no where else.
Drivers IRL will purposely be slow during the initial part of cornering and at the apex to make it harder for the following car to pass (they can't get a good run out of the corner). This is why people aren't finding it as useful to just turn down the AI level IMO.
That's my rational and thoughts on what was (is?) going on with the AI. David Greco said as much in one of his comments somewhere that the AI don't have an advantage in terms of overall top speed. It's their ability to reach that top speed sooner.
Whether they can reach top speed sooner because they can perfectly ride the limit of traction or whether it's because their cars are modeled to be lighter, doesn't really matter much. It just needs to be tuned so that people can actually find an AI level that makes sense and creates an enjoyable experience. It's not enjoyable if the AI are just as hard to pass at 70AI as it is at 95AI.
I'm also quite happy with the patch 1.08 so far. Did MyTeam with 1.07 in Imola on Sunday (main Race in rain) and it was an absolute catastrophy. 0,6 behind in Rivazza and then 2sec behind after the long straight before 2nd corner. Including ERS and DRS.. really bizzar. So I decided to stop, no fun in it. (As already mentioned in the thread before, lowering AI is not a solution. They just break earlier so instead of racing you just break later before the curve and easy going).
Now 1.08 in Miami worked pretty well. AI had same pace like me, I ended up in training where I should be comparing the construction ranking with the other teams. Some good fights in the race. Yes, 2 bumb-crashes by the AI, like ignoring me completely (where I allow myself a flashback). But also good fights in some corners with a fair AI behavior. Overall pretty good direction.
I would also love to see an AI which in all cases try to avoid a crash. I mean, when I'm half a car lenght in front on the inner side of the curve usually I would expect them to back off and not force a crash. Anyhow from my point of view the patch is really a big step forward.
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