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So parc ferme is broken, VSC/SC delta times are somehow worse now, and Zhou's name in the mid-race leaderboard comes up as "Guanyu" instead of "ZHOU"
There was another issue I found earlier but I've forgotten what it was.
A lot of good, and a bit of bad in this patch.
EDIT: 2 issues I forgot but have found again. 1) Fuel is way too high to begin Quali, I assume it's whatever the fuel load was when the setup was saved - it used to just automatically drop to 3-4 laps worth of fuel before quali, I've had to change it down from 20kg to the minimum before I leave the garage.2) When leaving the garage by "Drive Out" there's no longer a turning animation of the steering wheel or front wheels when exiting the garage into pit lane. Not a particularly big deal but somewhat immersion-breaking.
PATCH 1.10 FEEDBACK AFTER TESTING IT
Platform: PC / Steam
Edition: Champions Edition
I found some things that were actually fixed/improved and are working as expected and some things that are not, or actually got broken..
WORKING:
- REV LIGHTS ON G29 are actually working now (for the 1st time for me).
- TELEMETRY AFTER RACE STRATEGY PROGRAM is showing now (it got fixed).
NOT WORKING:
- AI STILL CRASHES INTO THE PLAYER, EVEN WHEN SIDE BY SIDE BEFORE THE CORNER - it happened both when I had only half of the car side by side and also when I had the entire car side by side - I used several flashbacks and it just kept happening anyway.. - this shows their 'awareness' is still terrible when fighting for positions (both attacking and defending) and they still completely ignore the player's car, even when completely side by side before they turn in to a corner - not sure if this particular issue was supposed to be fixed in this patch regarding the AI behavior/aggressiveness, but if it was, then it's just not working..
- RACE TOTAL FUEL CALCULATION IS COMPLETELY MESSED UP (was working just fine before the patch) - I raced at Spa (My Team, Season 4, car is fully upgraded) and even after doing the Race Strategy Program (all 5 laps), the game suggested I should take fuel for 27 laps (instead of 22, which was the total number of laps - 50% real life distance) - I tried to put fuel for the exact number of laps (22), which I was doing just fine and working perfectly before the patch, but that would actually be literally the minimum possible fuel (the fuel bar was all to the left) and I knew that wasn't enough.. So, I manually added fuel for 25 laps and still had to save some fuel to make sure I would complete the race..
- GAME CRASHED MID-RACE (EGO dumper crash) - I heard some players were having their games crashing mid race in previous patches, but I was lucky to 'dodge that bullet' so far, but then today - 1st race after the patch - it finally hit me.. The game just froze and after about a minute, it just crashed and the EGO Dumper error message appeared on the screen - I clicked to send the report, but since I didn't have a mid-race save, that threw the whole event on the trash - also ruined my live stream, because I didn't want to restart the race from the 1st lap again..
STILL NEEDS ATTENTION:
- RIVAL PICTURE/IMAGE STILL NOT SHOWING - as mentioned here on the Patch 1.09 discussion: https://answers.ea.com/t5/General-Discussion/F1-22-Patch-1-09-Discussion-Thread/m-p/11792697#M13771
- NEW TRACKS ADDED TO THE GAME SHOULD BE AVAILABLE FOR THE CAREER MODES (MyTeam & MyDriver) - at least from season 2 onwards..
..
Other than that, I just want to report I didn't feel any difference on my G29 FFB (I know some people had issues with that)..
And there's still a pretty long list of things that SHOULD be improved/adjusted/fixed in the game and I hope you guys keep working on them:
https://answers.ea.com/t5/General-Discussion/Things-that-still-MUST-be-fixed-adjusted-or-improved-on-F1-22/m-p/11734717
This patch was a step in the right direction, but there's still a LOT of work to be done with this game, because it is still far from being as good as it could be (like the items on the list on the link above), so thanks for working on them, but we still need a LOT more from you guys at EA..
Cheers, everyone!
- homesvslupin3 years agoNew Veteran
I haven't played it yet.
I hope that 'AI aggression' isn't about less aggression, it's about less stupid things.
- P4st3l1ak3 years agoSeasoned Ace
@homesvslupin
Yes, I think they changed it, at least in my experience. Less senseless diving and ramming, but AI drivers are still aggressive enough to enjoy wheel to wheel battles.I think they improved the awareness levels for AI drivers.
- P4st3l1ak3 years agoSeasoned Ace
@SexyBrigadeiro wrote:PATCH 1.10 FEEDBACK AFTER TESTING IT
Platform: PC / Steam
Edition: Champions Edition
NOT WORKING:
- AI STILL CRASHES INTO THE PLAYER, EVEN WHEN SIDE BY SIDE BEFORE THE CORNER - it happened both when I had only half of the car side by side and also when I had the entire car side by side - I used several flashbacks and it just kept happening anyway.. - this shows their 'awareness' is still terrible when fighting for positions (both attacking and defending) and they still completely ignore the player's car, even when completely side by side before they turn in to a corner - not sure if this particular issue was supposed to be fixed in this patch regarding the AI behavior/aggressiveness, but if it was, then it's just not working..
- RACE TOTAL FUEL CALCULATION IS COMPLETELY MESSED UP (was working just fine before the patch) - I raced at Spa (My Team, Season 4, car is fully upgraded) and even after doing the Race Strategy Program (all 5 laps), the game suggested I should take fuel for 27 laps (instead of 22, which was the total number of laps - 50% real life distance) - I tried to put fuel for the exact number of laps (22), which I was doing just fine and working perfectly before the patch, but that would actually be literally the minimum possible fuel (the fuel bar was all to the left) and I knew that wasn't enough.. So, I manually added fuel for 25 laps and still had to save some fuel to make sure I would complete the race..
Hm, I am also on Steam and I don't fully agree.
I raced Australia recently (MT, season 2, 50% race) with Race and Fuel Management programmes. Fuel was calculated correctly for race, they pump me for 30 laps (race is 29 laps) which I slightly increased to 30.5.
However, I noticed that although Race Strategy data is now moving from FP to FP, Fuel Management data was visible only in FP1 where I did the programme. Telemetry for it was blank in FP2 and FP3.
Regarding racing wheel to wheel, I had few battles with AI cars and it seems to me they stopped diving into corner unreasonably (Ricciardo still did it but he is known for late braking). Also wheel-to-wheel combats are more reasonable, AI drivers now give more space. before patch 1.10, I had a lot of damage even when I tried to go wide and give them space in corners, they still rammed into me pushing me off track. Now, it doesn't seem to happen any more.
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