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Given what he says, I will try hards-softs for my upcoming Brazil sprint weekend (when I finish Mexico this weekend), unless I feel really lucky and try my standard mediums-softs. I already switched to OSQ because, while evidently part of a viable workaround and a roll of the dice, you get to drive in clean air which is a major plus. My races are all 25%.
- jenny_a_m3 years ago
EA Staff (Retired)
Hey all,
Firstly, thank you to all of you for sharing the information you have, especially with regards to the tyre allocation issues.
Just to give you an update, we're aiming to get fixes for mass disqualifications, tyre allocation options not being visible in already in-progress careers and being unable to change tyre allocations beyond the first weekend of a season out in the next patch.
- P4st3l1ak3 years agoSeasoned Ace
@jenny_a_m thank you for update
please also keep us posted on progress and perhaps due date for fix 😉
- SexyBrigadeiro3 years agoSeasoned Ace@jenny_a_m Great and glad to hear that, Jenny - many thanks!
- 3 years ago
Is there any logical reason why we were not rolled back to 1.14 early doors when it was evident tyre allocation was completely broken? 1.15 has been a disaster of a patch and needed more time in Q&A(if it even exists), the amount of bugs present in this years iteration feels insane and not even just annoying bugs but gamebreakers.
F1 fans have been treated very poorly this year with both F1 22 and F1 Manager 2022 being bug filled messes, this franchise in particular needs to do much better but I've been thinking that for a long time and here we are facing the same issues year in, year out.
Codemasters/EA have no doubt benefitted greatly from the success of DTS driving up game sales, time to put that back into the game with ideally a new engine, mod support for MyTeam/Career/2 player career/LAN, etc and more customisation options at a minimum.
It's very unfortunate that F1 has not reviewed these games and sought other developers to have a crack at making a Formula 1 racing game as I'd bet my house on someone else with a smidge of passion for F1 doing far more with this great sport we love than what we've been served for the past few years especially.
The current World Champion who is a massive gamer won't touch these games with a 10 foot pole, I think that says it all on the quality of the product and also the desire to make a product he would endorse.
- 3 years ago@jenny_a_m Too bad there won't be a hotfix for the DSQ problem, I would've much rather preferred that than waiting for 1.16 or whatever the patch version will be. But it is what it is. Thank you for the update.
- 3 years ago@MaverickPabs A rollback to 1.14 is easier said than done. You'd basically have to remove the updated car models, undo the changes to F2 22, make sure than any hotfixes for 1.14 are still implemented after the rollback (because otherwise we have the possible problem of MyTeam crashing again), re-doing QA, etc.
- 3 years ago
I added some information on an experiment that I'm doing in my Brazil round in both careers in the big thread in the bug reports. Suffice it to say: using the hards in the MyTeam sprint was rather difficult, but not impossible, even if it's a waste for six laps. Oh well, even if this round is in the bin, it was an experiment worth trying considering the patch has yet to drop.
- ScarDuck143 years agoLegend
@bundesautobahn7Think the patch is about to drop
https://answers.ea.com/t5/Updates/F1-22-Community-Raised-Issues/m-p/11640498#M9
- 3 years ago@ScarDuck14 Doesn't say when but nonetheless. Let's see how my experiment turns out.
- 3 years ago@MaverickPabs I have actually seen rumours that F1 approached the makers of Assetto corsa about them making a licensed F1 game. I have heard about F1 wanting to add two games on top of the codemasters simcade: A proper racing sim and a management game. The management game arrived this year, but I have yet heard nothing about the sim game. That could be the reason why the makers of Assetto corsa was (rumoured to be) approached, so not to replace codemasters, but to create the simulator game. But it was said that the deal was turned down when it would have been a requirement to commit to a yearly release, to which the game devs did not want to commit to.
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