Freakstyle
4 years agoNew Scout
F1 2022 what did we learn/Handling VS Real Life (clips updated)
I know it is still a work in progress, but what can we take from the gameplay we have seen? Well, From what i have seen so far from the invited content creator's the game looks amazing in the wet, probably the best yet. The other features regarding the immersion of manual ish pitstops is cool and so is the same feature regarding manual grid spot alignment and broadcasted formation laps. The tweak to the aero on setups is also very interesting with it now being 0-50 instead of 1-11 like we have been used to. However the bit that worries me the most is the overall rear end grip (traction) in the dry, the cars look very snappy and thus it seems managing the throttle is key, which is good and and bad for seperate reasons. The good side is it will or should encourage people to be smoother on their throttle application. The big downside i see to this though is that it does welcome the f1 games annoying nemesis of spammed short shifts to gain chunks of time like they have tried to eliminate from happening since 2019 with less than success. I personally hope the game isn't another short shift from 1st to 3rd or 4th game to gain huge chunks of time.... People who have smooth throttle application should be rewarded not hampered by stampy/over eager people who need to spam short shifts all the time due to not being smooth on their throttle input or rushing said input. In my opinion it'd be wrong to allow spammed short shifts in this upcoming title, especially when compared to real life where they rarely short shift even in this new era with the 18 inch tyres, for proof of this please click on/see the clips below.
If you will please take a look at the clip/clips below for proof of slow corner throttle application. In Melbourne towards the last 4 corners of the lap, you'll see that even though the tyres have taken a beating throughout a lap, rear grip is looking much higher than shown in the current state of play in the game. Hopefully this helps move the title in a more accurate direction thank you.
You'll also see from the comparison below that in jeddahs slower corners there is no need to short shift
Probably the best examples of real life miami in turn one and the super slow section shown in 2nd gear in sector 2/3 without short shifts 🙂
- @Freakstyle Yeah i have to agree on the lose rear end.. Its just a development Codemasters started last year, making it a bigger challenge or possibly their only solution to not ride every kerb..
Anyway the rear downforce/grip is too a bit too low, likely not way too low but still its unrealisticly low.. Possibly it will be changed though as its often said not to be final performances..
I just hope Codemasters has some sort of striving to be realistic and less just to please the people that are shouting now "i like how it is, dont change it" even though it could be nothing like reality..