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Problem with increasing grip is that the current cornering speeds are already faster than IRL.. Increasing kerb height for all tracks doesnt make this better because they are rarely riding kerbs on the inside of corner in unrealistic fashion..
Traction is not that often a problem if you compare esports guys to Australia and those cases that are further off might be fixed by the upcoming patches. Until then its all just guessing
A change that could be made is to reduce downforce so that cornering speed is reduced, but due to the increased grip, there would be minimal change to the cornering speed.
Traction isn't often a problem for esports guys since they've spent and will continue to spend hundreds upon hundreds if not thousands of hours into the game as it is their job, so they will master it to a level which the casual person will not.
However, despite this one of the big pros of increasing grip would be a more realistic game which would replicate real-life experiences closer than it is currently doing
- 3 years ago@LittleAmigoBrit Reducing downforce mostly changes medium and high speed cornering, minor influence on the slow speed corners which are affected the most by grip, not the solution!
Well F1 drivers are the real life counterpart to Esports guys, they train non stop to do the best possible.. you cant compare how they go on the throttle to casuals..
A thing that would change things is a change of balance between weight distribution and front - rear tyre grip... This will improve traction a bit while not improving laptimes if done right.. But thats up to David Greco- 3 years ago
@Meza994 Yes but if downforce is reduced then lap time is lost on medium and high-speed corners while being regained in low-speed corners meaning the overall change to lap speeds should not be very big while traction and grip is improved.
Also, the reason why I provided the telemetry data of an f1 driver is to show the difference between the game and real-life in how the throttle application is done, and how if you tried to replicate it you would most certainly spin out. It had nothing to do with casuals, and the reason why esport pros can be compared with casuals while f1 drivers can't is that casuals and esport pros play the exact same game, while a casual does not actually drive an f1 car while an f1 driver does
- 3 years ago
I forgot to mention coming out of the pits with cold medium tires is like hitting ice once I regain control at the pit exit. The slightest touch on the throttle and the back end snaps. The pit exit at Miami is ridiculously difficult to handle and I basically lose the race on my out lap. The AI cars seems to have a lot more traction on cold tires. Perhaps I will get use to the new feel soon but right now I have felt like rage quitting several times. Haha.
- 3 years ago@LittleAmigoBrit Regarding esports, as long as they are allowed to use tcam in stead of how the PRO’S do it in real life, you ahouldn’t take that too serious. They will go full on panic mode when they are mandated to use cockpit view. Because there go are the consistant laptimes, the widescreen view, which are the most crutch possible.
If they call them esports pro, make it pro and let them use cockpit view mandated. Bet you that they suddenly are 1 to 2 seconds off their tcam times.
Cockpit is harder, way harder to drive and see and feel what the car is doing.- 3 years ago@JasVerstoppen038 It’s so nice to see some people here who talks sense. I couldn’t agree more 👍🏼🙏🏼
- 3 years ago
@SertacKaratepe_ Ok, let me first start off by saying my main issue is not spinning but the tedious throttle control you need to do to not spin being incredibly unrealistic and yes I drive without no TC.
"It means considering these demands, developers will trim the realistic aspects of the game into an arcade which can be played around by anyone."
Secondly, the main point of the post was that the throttle control and instability is not a realistic aspect and is only here to artificially increase the difficulty. Actual f1 drivers such as Lando have said that medium tc is closer to real-life grip than no tc, if the system was close to actual f1 driving then I would not have made this post, but it's not.
You are acting like people are asking for spinning to be removed entirely but that is not at all what has been said in this thread from what I have seen, they are saying and suggesting for grip and stability to be increased to a more realistic level based on telemtary footage of f1 drivers driving
Your opinion on this game being the most realistic game in the f1 franchise might be true about the handling and tyre models, but certainly not about the throttle control. If you want a "decent f1 simulation game" then try out a sim like Asseto Corsa and Iracing (both of which simulate f1 cars with a higher level of grip and have less tedious throttle control; oh wait thats not what you want!)
Your entire argument about making grip higher ruining a realistic aspect makes no sense, as it was stated before several f1 drivers have stated the traction and grip was closer to real life when traciton control was on.
- 3 years ago
@JasVerstoppen038 I prefer driving with cockpit cam
- 3 years ago@LittleAmigoBrit Me too, always play on cockpit... And find it really funny that the "pros" don't use it.
- 3 years ago@JasVerstoppen038 Totally agree with that. I only use cockpit cam. It is very challenging to the see certain apexes but it’s the most immersive way of playing outside of VR. T-Cam makes finding your apex way too easy.
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