Forum Discussion
I prefer direct, specific feedback over this general observations because of how easy it is to take what we see and extrapolate on the conclusions and assumptions. The smoke is plain for everybody to see, what would be noteworthy is someone with experience pointing out the fire itself, in my opinion.
I take you're Brazilian? Que isso, o cara jogando com o Kanaan! Aí é nata!
For the better fact, try ACC without TC and how it is implemented. Or try any formula car in AC and see how it is implemented with and without TC. It is more accurate, more challenging to learn at times, but also a lot more predicatable - whereas now, I don't know where to predict.
Same for FFB, it is in a bad state when I'm not feeling what the rear tyres are doing or complaining about
- mariohomoh3 years agoHero (Retired)
@LeRenard242Sorry, mate, you lost me there. I don't get how that's applicable to what we were discussing?
GT3 cars weigh around 1.300kg, have around 600BHP and are heavily capped by BOP. F1 cars weigh around 800kg and are around 1000BHP.
Yes, it is easier to drive without TC on ACC and their electronics are wonderfully implemented, following closely to the real deal. That's not the case with F1 cars though.
I'm not actually disagreeing, I'm just not seeing the connection to what Jato and I were talking about - real drivers giving direct feedback or their impressions on how Codies' F1 recent titles perform regarding grip and traction.Edit: regarding the other topics:
- Yeah, I don't think Codemasters' F1 games are much praised over their FFB on a wheel.
- The current handling is not in its final form. Staff has already stated that the proper handling will come out sometime in August via an update.
Hate the fact that the game was released before having such an essential aspect of the gameplay finalized, but knowing that the definitive handling is long in the works and will directly address at least part of the complaints lodged here, I don't feel like bashing on what is basically their temporary solution.
I'm still enjoying the game and clearly do not face the same grievances as other players here, but I'd still have appreciated the game being delayed until these changes were ready to ship.
- Hansenhaus3 years agoNew Veteran
@mariohomohWell said as always. I agree with delaying the release until it was fully baked vs. being released in it's current state. As a result, there is such a negative vibe running through the discussion boards. Mainly on issues they were probably aware of already but have not rectified yet.
- mariohomoh3 years agoHero (Retired)@Hansenhaus Yep, we always need to check ourselves and ask who's winning with the cards at play here.
Surely not us, the consumers. Hate to use the world "entitled", too Karenish for my tastes, so let's put it in a different way. Anyone paying full price on an AAA releqse is expecting a proper AAA experience.
Again, I am having fun with the game and I am definitely not having that hard of a time with the handling in its current state. But I'd sit on this purchase if I knew beforehand because all in all, leaving the handling and the audio (💜 Driver Mix 🧡) out of the deck, the other cards drawn don't really score me any major points.
It is most definitely not the devs too, mind you. People like David Greco and Brad Porter are packing in great work and thought into the games and you can feel it. Having to cut their work short, leave their dream ideas out of the table for lack of time or budget, and deal with the publishing or upper management deadlines - all the while having to get so much grief once the game is released... Yeah, no fun for them.
That leaves the higher ups and the publishers.
Hopefully this changes in the near future. There's only so much milk an annualized release model cow can give... Right? 🙃