Forum Discussion
mariohomoh
3 years agoHero (Retired)
@Hansenhaus Yep, we always need to check ourselves and ask who's winning with the cards at play here.
Surely not us, the consumers. Hate to use the world "entitled", too Karenish for my tastes, so let's put it in a different way. Anyone paying full price on an AAA releqse is expecting a proper AAA experience.
Again, I am having fun with the game and I am definitely not having that hard of a time with the handling in its current state. But I'd sit on this purchase if I knew beforehand because all in all, leaving the handling and the audio (💜 Driver Mix 🧡) out of the deck, the other cards drawn don't really score me any major points.
It is most definitely not the devs too, mind you. People like David Greco and Brad Porter are packing in great work and thought into the games and you can feel it. Having to cut their work short, leave their dream ideas out of the table for lack of time or budget, and deal with the publishing or upper management deadlines - all the while having to get so much grief once the game is released... Yeah, no fun for them.
That leaves the higher ups and the publishers.
Hopefully this changes in the near future. There's only so much milk an annualized release model cow can give... Right? 🙃
Surely not us, the consumers. Hate to use the world "entitled", too Karenish for my tastes, so let's put it in a different way. Anyone paying full price on an AAA releqse is expecting a proper AAA experience.
Again, I am having fun with the game and I am definitely not having that hard of a time with the handling in its current state. But I'd sit on this purchase if I knew beforehand because all in all, leaving the handling and the audio (💜 Driver Mix 🧡) out of the deck, the other cards drawn don't really score me any major points.
It is most definitely not the devs too, mind you. People like David Greco and Brad Porter are packing in great work and thought into the games and you can feel it. Having to cut their work short, leave their dream ideas out of the table for lack of time or budget, and deal with the publishing or upper management deadlines - all the while having to get so much grief once the game is released... Yeah, no fun for them.
That leaves the higher ups and the publishers.
Hopefully this changes in the near future. There's only so much milk an annualized release model cow can give... Right? 🙃
Hansenhaus
3 years agoNew Veteran
@mariohomoh Yes. I find it frustrating when people scream the developers don't care, just take the money and laugh all the way to the bank. I believe they are passionate about their work, want to deliver the best product they can but are under pressure to release something before it is ready. Same old story in this industry and the crap storm that follows a premature release usually drives a wedge between the community and the developer.
Hopefully in August we will see a more polished version of F1 22. For now I have been mostly enjoying it as well but the torque issue is annoying. Very difficult to get on the power early. I've gotten much better at the throttle but it seems unpredictable at times. I've had the rear snap out on me in 4th gear while accelerating in a straight line. That just seems weird. However, as of yesterday I have been able to win medium length races at 100 AI in Austria so the sensitive throttle has probably made my driving more consistent. It took a week of driving this track to get there. I usually start at 90AI and work up my way up slowly.
For now I am only playing in GP mode. Once the torque update has been implemented and hopefully the AI straight line speed is better balanced I will jump into My Team mode.
Driver mix is awesome and I agree on the handling. It feels great. Just need more predictable/competitive acceleration and it that is coming August. I would like better FFB as well. Not sure if my G920 is capable of much more but it has felt pretty weak with this release so far. Mainly no indication I am about to lose the rear end in the middle of corner.
Hopefully in August we will see a more polished version of F1 22. For now I have been mostly enjoying it as well but the torque issue is annoying. Very difficult to get on the power early. I've gotten much better at the throttle but it seems unpredictable at times. I've had the rear snap out on me in 4th gear while accelerating in a straight line. That just seems weird. However, as of yesterday I have been able to win medium length races at 100 AI in Austria so the sensitive throttle has probably made my driving more consistent. It took a week of driving this track to get there. I usually start at 90AI and work up my way up slowly.
For now I am only playing in GP mode. Once the torque update has been implemented and hopefully the AI straight line speed is better balanced I will jump into My Team mode.
Driver mix is awesome and I agree on the handling. It feels great. Just need more predictable/competitive acceleration and it that is coming August. I would like better FFB as well. Not sure if my G920 is capable of much more but it has felt pretty weak with this release so far. Mainly no indication I am about to lose the rear end in the middle of corner.
- JanKondler3 years agoNew Veteran
General question.
Why are we not able to have beta version without ai available/own risk?
I honestly don't care about AI, all I want to do is some Multiplayer or TimeTrial.
So why is it not possible to give us option like that, when AI are the problem now?
- mariohomoh3 years agoHero (Retired)
@JanKondler They'd still need to compile the beta version, submit for approval by Microsoft and Sony, somehow make it optional and have their support ready to log and address the occasional new bugs.
It'd consume budget and time, put potentially even more constraint on the team, disrupt their current workflow and arguably have little benefit.
@Hansenhaussame here! I'm stalling my career game for when we get the performance and the handling updates.