Forum Discussion
Grip is good as it is, and won't be changed.
An improvement to engine torque and general total torque per gear to allow better throttle application, therefore giving more confidence to the player under acceleration, is coming as soon as possible. But this will be the last tweak to the base handling.
I don't know if other people feel it too but there seems to be a break in traction when you shift up the gears as well. I have manage the traction coming out of the corner in 3rd gear, go flat into 4th and by then I would expect that now the car is planted. But even a slight turn when you go from 4th to 5th (has happened hitting 6th gear as well) and you have lost traction again. This seems so very unnatural... this is the time when the aero should have taken over and the car should be planted but the gear change makes the rear unstable again and you have to fight to get the traction back.
- mariohomoh3 years agoHero (Retired)@Oogiee11 That kind scenario would be easier to follow if we had a clip. That's really not usual.
With your description alone I'd still be interested in knowing your setup, the specific corner or point you were in the track, etc. There are other factors beyond power impacting grip. - PrimevalLivyatan3 years agoRising Traveler
That's been a thing for me for years... specifically shifting from 3rd to 4th.
Doesn't matter what setup I'm using either.
It kinda feels like a clutch kick sometimes, since the traction breaks and it wants to step out even though it should be stuck to the ground.
I've learned to drive around it... but it definitely isn't right. - Oogiee113 years agoRising Novice
I will try and record a clip but the most notable instances for me is Maima and Jeddah.
In Miami it is coming out the last hairpin into the left, right kink before the start finish straight as well as T2, T3.
In Jeddah it is T4, T5 which is 5th to 6th gear.
Has happened on other tracks too but cant remember exactly off the top of my head. But honestly, gear changes are not easy on this game. The overall traction you can learn, but not having confidence in gear changes is something hard to drive around.
- petro13193 years agoRising Veteran
I think the folks here denying there is an issue are missing the key point to this entire issue and conversation. I wonder how many of the people here saying nothing needs to be done to address this are actually playing with a controller? There's zero doubt in my mind the current way this traction/grip model is working is completely fine for those with wheels and pedals as there is significantly more travel in the pedals to help manage the throttle out of turns as you work up through the gears. The main issue here is the current set up doesn't work well for pad/controller players. There just isn't enough travel in the triggers to manage this properly. I've played with the linearity settings at 0, 20, 50, 75, 100 even and there's just no real difference mainly because there just isnt enough travel in the triggers to make it easy to sit at 40% throttle or something to that effect; its far too sensitive still even the slightest touch of the trigger from around 30% to try and get up to around 60% is far too sensitive and you'll end up essentially in full throttle or a spin.
I played with a wheel at my friends place over the weekend; HUGE difference compared to a controller and that's the problem. So for those of you still sitting here saying this is a player issue and nothing more; that's just not the case. I've managed to adapt for the most part now but it's still going to cause issues for me with the triggers on my controllers. They're just isn't enough travel to allow for the proper throttle management that the game is asking for.
I really hoped this torque issue would have been resolved in 1.05, but apparently it wasn't based on the patch notes and playing the game. Be nice if someone at EA could provide an ETA on this update.
- 3 years ago
I'm getting tired of seeing players with medium traction control getting too good starts against players without traction control.
- 3 years ago
@petro1319Exactly mate. Thing is for me on a pad some tracks are better than others. Im Just real lost with this game right now brink of frustration.
- Apophis-STR3 years agoSeasoned Ace
@Oogiee11Don't rely on short shifting like the past games, the PU had quite a lot of torque at low rpm, but smooths out at the peak. Also try not to push too deep into the corner which forces you to turn the steering too much mid corner when accelerating.
- 3 years ago
Even with med trc games not fun on a pad. I have no confidence with my steering inputs corrections or throttle input. I'm starting to give up when gt7 does a great job on a pad. In a game like this u need confidence and be in control, I feel in control of neither.
- 3 years ago
@Dan78loki wrote:Even with med trc games not fun on a pad. I have no confidence with my steering inputs corrections or throttle input. I'm starting to give up when gt7 does a great job on a pad. In a game like this u need confidence and be in control, I feel in control of neither.
I am on a wheel but think this still applies….
Someone suggested changing the tire temp settings to “surface only”. I was reluctant to try this since I feel like I am removing a feature but gave it a shot after getting stomped again in a race. I am still running practice sessions in my for first race with the setting changed. But, it does impact my control and give the car predicable behavior. For the first time in this years game, I feel like if I spin, I can quickly know why or where I made the mistake. I don’t know if this will help the straight line speed issue. But it is worth a try to increase control out of corners.
- 3 years ago
@Greg_HFrNo no, I'm on full traction control and every race starts I overtake at least 2/3 cars (with wheels smoking).
This is what developers want 🤷🏻♂️
And still they don't fix 🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️
I have to race with full TC else I spin every 2 corners (last year I used to play with medium TC without any problem, I use Pad).
I can't count numbers of players spinning alone in online races 🤦🏻♂️ - 3 years ago@PlayDj I can't spin every 2 or maybe 3 corners. I'm on a pad, no TC by the way. Adjust your driving style.
- 3 years ago@Blackbird90 Comments like this don't mean jack when cm have already acknowledged a physics torque issue/update. Again another frustrating post to read.
- 3 years ago@Dan78loki exactly.
@Blackbird90 go to see onboard F1 in real life and watch accurately the throttle bar, you will be surprised... - 3 years ago
The key to a game like this is consistency. Yes I can nail maybe 1 or 2 laps without spinning but 40 laps on a pad nah. Its a recipe of frustration
- 3 years ago
@Dan78lokiI solved, TC full and voilà.
Con? 1/2 seconds slower, but at least no spin 😬
When they will fix I will back on TC medium/off. - smudger823 years agoNew Adventurer
@PlayDjBut then also see onboard footage of lando's peddle cam soft and smooth. I'm using ps4 pad with no assists and my main problem is losing ffb through corners which catch me out sometimes and make me spin. I just hope that when this torque update does come it doesn't make TC even more OP because it already is on race starts and in wet conditions the diffrence in grip is ridiculous.
- 3 years ago
1.06 didn't fix the TC.
Always same shame.
- mariohomoh3 years agoHero (Retired)
@PlayDjNot exactly. If you're looking for accurate pedal work, best we can get at the moment is probably the pedal cam footage from Norris' car and telemetry analysis from Joyon Palmer on F1 TV.
After that, you can get a reasonable sense for the throttle application from post-event onboard footage on youtube, the one with the circular overlay.
The live telemetry they do during the events, the one with the neat HUD over the halo, that one is low resolution and you'd get a wrong idea on how the drivers do pedal work. That's not even mentioning the brakes, the live telemetry just shows whether there's no brake pressure or any brake pressure – it's basically an on/off dataset. - Ultrasonic_773 years agoHero
@PlayDj wrote:1.06 didn't fix the TC.
Always same shame.
Can you not tell any difference at all from the torque curve change?
- mariohomoh3 years agoHero (Retired)
@Ultrasonic_77Did you try the game post patch? The torque curve change has an obvious effect on the handling. I play with TC off, but even if no changes were made to the TC logic (i.e. same parameters for when TC kicks in and how much power TC cuts off), people should still feel the difference.
That does not necessarily mean that Medium TC doesn't need to be revised anymore. There could still be the issue of Medium being just too little aid and Full being too much.
These convos always suffer from people not adhering or not knowing the terminology. Grip, torque, traction, traction control – all different things. But I cannot give much credence to anyone claiming nothing changed with this update, in all honesty. - 3 years ago@mariohomoh Ok ok.
Anyway, in the past F1 I could drive with TC medium without spin.
Now I often spin. - 3 years ago
On a pad ultra it's slight. I'm not even sure that'd it's even just placebo. Take offs are still sketch at best, and most of Bahrain corners are skid pans for me. I still do think it's trying to keep up with ai traction that the player comes unstuck and in a wall.
- 3 years ago@Ultrasonic_77 I don't know. I just spin in 3° gear after a turn.
- Ultrasonic_773 years agoHero
@mariohomoh wrote:@Ultrasonic_77Did you try the game post patch?
I'm still playing F1 2021 🙂. I'm interested in how this update pans out as it may influence when/if I buy F1 22.
- ajobling19833 years agoRising Ace
@mariohomoh wrote:
That's not even mentioning the brakes, the live telemetry just shows whether there's no brake pressure or any brake pressure – it's basically an on/off dataset.aye, i wish that one worked. Would be great for a visual example of trail braking on certain corners. Instead of 100% on / off.