The reddit video is exactly the problem I am having. You can tell his pause hud is smooth and on point, but the 3d world is wobbly, rubberbandy and stuttering. That is true for me at all times, the UI is smooth and perfect, while the rest is wobbly.
Also, if I peek underneat the headset to my pc screen, I can tell the head movement represented on the pc screen is smooth and undelayed, so my guess is there is something fundamentally slow in the vr rendering pipeline. Would you push that to the devs, @EA_Atic ?
Edit: Using a Quest 2 with Airlink or Virtual Desktop, 3900X and RX 6900 XT.