Havent needed to use the Lobby Info packet until now. What is the difference between the participants and lobby info packet? Is the lobby info packet sent before the session timer begins?
Additionally, I’ve had a bit of trouble with my assigned driver names and teams in a multiplayer event. If I assign a custom name and team to a driver during qualifying for example ~ When the race begins, it appears as though these values are mixed up and assigned to different cars for the race. Does anyone have any advice to ensure these values stay assigned to the correct car for the following session in the same event?