@navarreitor wrote:
@Hoobiechoobie
About warnings
This could be a bug but for all the people that uses Simhub right now your solution is the proble
Simhub does not access the event packet, so we can't read penalization codes.
Moreover, what is the point to count warnings if it's not as a prelude to penalties.
The bug you think you had was the best way to approach this matter. No one cares how many other warnings have, only the ones that precede a penalty.
Please, reconsider this point
The change we made was a bug fix that applied to multiplayer sessions where some warnings were not coming through correctly. The underlying event system and warning types are basically unchanged from last year, and the functionality for local players is also the same, so this only affects certain infringement types that were not being recorded correctly in multiplayer sessions.
To understand the issue with specific apps, we'd need the developers to confirm what the issue is and what support they might need from us. Given the nature of the bug that we fixed, it doesn't seem appropriate to unfix this problem as it was a genuine bug that caused inconsistencies in the penalty data for remote players.