Here is the current specification for the UDP telemetry output system for F1 22.
To report any bugs with the UDP system, please add a new topic into the bug reporting section of this forum and ou...
Yes, there are other event who are send it's a racer and when it's spectator
Why would a spectator not receive all the same Event Packets as a driver? And is there a way for a spectator to get the Fastest Lap event and all the others?
I dev a tool for league and all racers must have their telemetry public.
Today 5 races on 7 have telemetry issue. Racer have telemetry public, but sensitive data (wears tyres / damage / ers / fuel) are send like telemetry was limited.
On 4 races all the lobby was impacted, on one lobby 4 racers have data send not the other.
I try to know if it was because the relay (the one who send the lobby telemetry) dont put public : No. I try to know if it was related because crossplay : No
It's very annoying. Did some of you already experimented that ?
Did EA update his server ?
someone have an idea ?
like you can see, if someone have restricted telemetry he had a red square on last column and his fuel is lean (0.00) and ERS 0%
The telemetry public who send no (sentive) data continue despite the telemetry put on public. it's totally random. Did dev change something on server ?
it's new one since saturday. and update was only monday
The telemetry public who send no (sentive) data continue despite the telemetry put on public. it's totally random. Did dev change something on server ?
it's new one since saturday. and update was only monday
Are you able to provide a report code (16-digit 4x4 code seen in the bottom-left corner of the Settings screen on the pause / options menu) along with the table showing the which players in the session were using public / restricted settings? Thanks.