@Hoobiechoobie
Ok. Here is from the earlier posts
1) As the game is now sending out UDP data in many formats (legacy 2017, 2018, 2019, 2020, 2021 and 2022), could it be possible to add in the future (e.g. in F1 23) another field to the header identifying, for which game the data is for. Now one can play F1 22 game, but use one of the many data formats, and there is no way to automatically detect the game just from the feed. This causes issues, when people play newer game with old data formats and then the new game data gets mixed with old game data.
2) Is it possible to increase the frequency of the Damage packets. Now it is 2 times/per second, but if it could be increased to e.g. 10 times/second, that would be super and allow more accurate analytics.
3) Would it be possible to send out the speed as float instead of int? That would also allow more accurate analytics.
4) As the GamerID publication is still opt-in for the players, would it be possible to add a field to the ParticipantData to denote, if player name is public or not. Now we still need to check for 'Player', 'Joueur', 'Spieler' etc. in the name to detect, if the player name is real or not.
Cheers.