@THEHAMZAGAMER12 wrote:To follow up on this, they had a fully 23 model car (alfa romeo) in the current game before it hit the track IRL, so in terms of content for the next game they arent behind schedule at all you would think, maybe they are going for a early release date without too many weeks in between for promotion, like a reveal and release within 1/1.5 months instead of the usual 3/4 months. Maybe wishfull thinking from my side but we will see i guess.
On the scale of development time, from most demanding and time consuming to the easy peasy get it done in a blink of an eye, the 3D assets and textures for the cars most likely sit on the very bottom.
AI training for all the tracks (not only the new ones) to learn how to go around with the new handling parameters is notoriously demanding.
Development of the handling also takes a good chunk.
Balancing of new features to career modes would also be considerably demanding, assuming Codemasters finally had it in their hearts to actually touch on those.
I don't think having the Alfa to tease us with on F1 22 so early in the year is indicative of how far they're on the dev pipeline.
They could have 100% outsourced that too. Plus the possible input from Sauber as @cearp8858 mentioned.