Forum Discussion
1) Some basic racing data/telemetry
- Can we add speed trap column in the main time screen (including our own).. so we can get an indication in terms down/force and setups and dont get murdered during the race
- A chart relating to our team mate with basic stuff especially where is he faster instead of ERS garbage that has no use.
2) AI difficulty needs to be determined independently by either
- ur times in times in Time Trial or
- Doing 1 hot lap prior to the race weekend instead of the garbage stuff they make us do (classics or super cars challenges)..
2) Team and Driver profile and stats in career/my team mode
- ratings of other drivers in career mode like in team mode
- you can click on other drivers and get career stats.. race starts, wins, podium points and this get updated inline with career progression
- Team data in My Team mode with table showing for all teams number of races wins and podium reputation levels and resource points spent
3)Team orders
- If ur team mate is slow you can request the team to let you pass.. this can also affect morale if you dont do well after the request
- The team can request also from you to move if you refuse it can affect ur reputation and future contract negotiation especially if ur reputation level is below the team
4) AI strategy gets affect by ur strategy
The AI should notice when switching compounds (Wet to inters or Inters to slick).. in F1 22 the AI sticks to the wets to the end of the race and I switched to Inters and was 2 seconds a lap faster in slower car.. that just ruined the race
5) Emotion dynamics of AI drivers...especially team mates.
- if you crash or you keep annihilating him .. this will also affect team orders response
- some interactions with team mates that can affect team dynamics. Also affect team m moral and resource pint generations
I know that this is a lot to ask.. but its better than the classic/super cars garbage that we have/had in f1games
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