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- A 'misc' slot next to the sponsor slots on the decal where players can put the logo of the engine supplier or logo's from the clothing brands from F1 Life on the car as well. Maybe even some text input to go on the inside of the halo, like the McLaren drivers had for their instagram, for example. All this enhances the realistic look of the livery.
- When playing through the seasons, also change the order of the pitboxes to last season's constructor championship - not just in the first season.
- More different end race scenes and podium scenes by the AI (kind of links in with the use of the new engine as described in the first post)
- More minor mechanical and technological issues. Not just the DRS being faulty, but sudden loss of telemetry for a couple of laps of the ERS that needs to be 'resetted' from the pit wall (if that even exists)
- Adding circuits that are not on the official calendar to the custom seasons
- 3 years ago
- Upgraded and improved tracks (some of them are very old and dull by today's standards, especially when compared to other racing games), even better if they could be laser scanned this time around.
- Improved FFB as it's long overdue at this point (this is tied also to the above point about tracks as some of the issues about FFB are caused in fact by the lack of proper surface detail giving the impression of "floating" over the road instead of driving on rubber).
- Realistic traction, especially at lower gears (for the love of God please no more of this 4-gear-hairpins nonsense).
- More realistic influence of asphalt temperature, surface grip etc. on car handling and performance.
- AI in F1 games is still one of the best around in racing games but there's still much room for improvement, especially for what it concerns similar pace for all tracks and more human like behavior.
- It is time for a revamped system concerning tyre management.
- Idem for what it concerns the pitting system: the 1-button method can be left as an option for those that prefer a more streamlined approach but give us the option for full manual pitstops for those that want it.
- Improved sound, especially for what it concerns the lack of dynamic range on the engines and sense of distance on approaching cars.
- Focus more on the handling and driving aspect of the title instead of extra things like F1 life that will only take time and resources out of development for no real benefit whatsoever to the end user. Return to the roots and focus on making a fun racing game above all else.
- Expand the career part of the title as now all the efforts seems to go solely to MyTeam. While I like the latter a lot, the career aspect should be a separate entity focusing on the driver experience above all else.
- Possibility of a more verbose radio with real time updates for those that don't like to play with a HUD.
- Improved engine if possible but please don't remove VR in such a case as that would be a huge mistake IMO.- Speaking of VR, please add some more options tied specifically to that mode for next title.
- ScarDuck143 years agoLegend@Amioram Very nice
- 3 years ago
@ScarDuck14Thanks 😉
Sincerely all I care for is really just for them to focus almost exclusively on improving the driving/handling experience for next title. If they will do that then no matter the choices they will adopt it will still be a good game.
I also believe that yearly iterations are detrimental to the development of the game as a whole, but that's another point for another time.
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