Forum Discussion
Currently? Really not too many things
A) More depth for career modes
- Pre season testing
- better integration of F2
- more car development depth especially with regulation changes -> lower performance threshold for all cars so top cars can REALLY end up at the back of the field, also helps with struggles of players with maxed out cars
- Many more ideas throughout the whole forum to find for this
B) More options for variations in car performances throughout a season and a weekend
- general random modifiers for tyre grip for each team each race weekend -> to replicate teams failing to find a proper setup although circuit, tyres and conditions suit the car - like Red Bull in Brazil 2022 just struggling to find the right setup
- random modifiers for tyre grip for each team for qualifying and race -> so we see more differences in quali to race pace
- better AI training to proplerly react to tyre temps and try to compensate in need with different setups which in turn have other downsides -> will allow for realistic loss of pace depending on track temps and the cars individual tyre heating - ferrari 2022 having higher temps and therefore performing better at lower track temps potentially losing pace throughout the race just by the track temps rising by 10-15° etc.
- All these of course not too drastic so it can add up to drastic differences very rarely but most often just 2-3 tenths here or there different and of course the random things just as an option!
I also like the idea of pre-season testing 😉
I would also like to see much less out-of-position "cheating" for AI, like almost insane improvements of AI drivers in 2nd run in quali stages or mechanical problems during race for gamers.
I am not sure if there was a "budget cap" implemented in the game (if so, I didn't notice) but capping resource points or sponsor contributions might also be useful to simulate real life restrictions. Excess from one season could be moved to next season and used in pre-season upgrades, regulation changes, etc.
And bringing back team expectations/goals, especially in Driver Career mode, would be good. It could also affect Acclaim and maybe give some extra money for perks 😉
- cearp88583 years agoRising Hotshot
so I haven’t posted on the forums in a long time, I’ll put my thoughts below but I have put not much time in this years game in comparison to previous years and we have like 6 months in the current games life cycle left so apologies for the length of the post,
i know we make these posts every year but the reality is unless codemasters have already been working on the stuff we want changing or adding the likly hood is incorperating them with 6 months of development time left from a 2 yearly cycle to work on the games is probably zero unless it's something really easy and uncomplicated to add.
I have played all the f1 games from 2010 to now and even older titles on playstation, I can’t tell you play time on 2010, 2011, 2013 & 2014 as those were all on the Xbox 360 but would easily have been 200+ hours on them, moved over to pc from 2015 onwards, had 182 hours in 2015, 325 hours in 2016, 396 hours in 2017, 196 hours in 2018, 2019 I put in 318 hours, 2020 I put in 245 hours, 2021 and 2022 have the least hours in game 2021 I played for 101 hours and f1 22 I have 44 hours.I’m 34 years old now have a kid and work 40 hours a week so I get limited time to play games and honestly for f1 23 this won’t be a game I pre order and won’t buy until I have tried it on the ea play trial, f1 22 has ended up like 21 but worse somehow and 2021 gave off a vibe of being unfished due to the missing tracks, major bugs or issues either take a long time to be fixed or still need to be fixed with game updates a lot of the time breaking other things or making some issues worse. the handling model changes that ended up being done although improved things a bit they didn’t really fix the core issues of how the cars drive, when I get to play games I want actually enjoy playing it and for me the games haven’t been enjoyable to drive since f1 2020, the cars feel like they have no traction or grip in some instances you can flash back and take the corner in the same way and 1 time you will spin but the next time you don’t, car setups are flawed and don’t really follow what should be happening IRL I mean what f1 car uses 50% brake bias?
So what are the suggestions or changes I want to see?
first thing release the game in a more playable state, the launch for f1 22 was abysmal and probably the worst I have seen since 2016, game unlocked late on steam and a lot of people couldn’t use their wheels if they had separate wheelbase and pedals on multiple input devices without doing some major work arounds and then had to wait weeks for the issue to be fixed, and the communication of cross play was less than desirable especially the fact that although pc was on 2 launchers neither could play with each other and this wasn’t known until the day of release!
second thing communicate with your player base and not just on social media in the forums too, Barry BL was a great community manager but since he got moved on to a different role the communication from the staff with the exception of David Greco has been next to none existent
- I want a car that’s as easy as f1 drivers say they are to drive, I should be able to take hairpins in 1st or 2nd gear like IRL and not 4th gear so you don’t get wheel spin.
-car setups that are a bit more realistic with telemetry and engineer to assist with making changes, Moto gp games do this and have done for years so why can’t the f1 games?
- some Tracks need major overhauls and personally I feel that they all should be later scanned, some tracks are like imola, zandvoort, france, spain, portimao & australia but others don’t even represent how the tracks are girl, spa is nothing like it is girl even before the layout changes which I would assume is updated for f1 23, but other tracks have had minor layout changes like at baku before the castle section and these changes haven’t been done in game.-classic tracks would be a nice thing to add tracks to give the career mode and my team some customisation, we don’t need anything from a long time ago but tracks that have been in the games before like hockenheim & sepang as examples or the alternate oval version of bahrain.
- more immersion for career mode, incorporate the little things that we had in the older games like the open world paddock, your own space in the teams motorhome, 2014 had a young drivers test, preseason testing would be nice too if it gave feedback on where your teams cars strength and weakness are compared to the others.-my team was a breath of fresh air but it’s been in the games 3 years now and is pretty much the same with no noteworthy changes or additions, give us some things that make the player car look different, different design front wings, noses, side pods etc., maybe let us start our own engine department instead of going with one of the current PU suppliers you know add things which can make the mode still be fresh because after 2 seasons it gets a bit stale.
- better ers control for races, the simplified changes are better in some ways however harvesting is not that good to try and do at least allow us to manually go into none mode if we want to
-ai give us separate adjustment for ai skill level and aggressiveness I like how the ai fight you on track but sometimes the aggression is just too much and a lot of the time they act like the player isn’t even there.
-multiplayer needs a major overhaul, given the option for dedicated servers please, peer to peer is all well and good but when you have major desync and general net code issues it’s not that great especially when you heavily push and market the game as a Esports title. Quick play is anything but quick when it takes 15 or more minutes just to find or get into a race which isn’t in progress.- ScarDuck143 years agoLegend
@cearp8858Must admit I have a good relationship with the EA community managers who do know their stuff and they do always send bug reports to Codemasters. But I do miss not having @BarryBL constantly available with his expert knowledge of the game.
Even if he used to and still continues to ignore me😂- cearp88583 years agoRising Hotshot
@ScarDuck14 for sure not disputing they dont know what they are doing or dont pass on bug reports, i have seen them answer some of the bug reports or ask questions as well early in the games life, i just think that a bit more info could be given to us with whats going on with the game in terms of updates
- Luizeus233 years agoRising Traveler1. Graphics:
•A new graphics engine, a migration from EGO 4.0 to Unreal Engine 5, or the Frostbite Engine itself, used in FIFA...
•Face scanning of pilots and especially engineers that are completely generic...
• Graphical improvement on asphalt, more rubber detailing, low-grip track, dirt like sand and grass...
•Better detailing in wet weather racing...
•Better detail in car modeling, with cars being updated every month, with monthly patches...
• Damage with greater visual impact as in Manager...
2. Main Menu:
•A more polished and revamped menu...
•New menu areas, dedicated to the shop, Podium Pass and the Brand Shop...
•A more renewed and modern menu...
•Customizable colors and photos for Main Menu background panel...
3. HUD and Menus:
•The graphic/HUD used in the 2022 season in the corner of the screen for the drivers' tire and gap information...
•A new HUD for Career Mode, MyTeam, 2P Career, Grand Prix, Time Trial and Pirelli Hot Laps...
•A new HUD on the screen when driving with more information like grip on the track, unit on the track etc. Just like we have in F1 Manager...
• Significant and big changes in the HUDs, because it is already saturated... 4. Gameplay:
•With the 2023 cars losing 0.5s of speed, loss of downforce, and the car being higher, we have to have big changes in Handling...
•Improvements in traction control... •Improvements in wet riding, like one side or part being wet and the other being dry...
•Redesign of tire wear and strategies...
•Improvement in relation to the track limits, in which in the rigid, it is very strict, the rule is that with the four wheels outside the white line, however, in F1 22 and other franchises, the track limits are very exaggerated...
• New power mapping, in which there would be Charge⚽, Default🏈, Overtake🏀, Deploy(4) mode, mode 1 would be for battery recharging, mode 3 for running use as a power more, spending more on the component and increasing the temperature in the car, and mode 4 would be full power, grossly spending the ERS...
•New lane track limits options: None, Easy, Regular and Simulator...
• Red flag, similar to some past franchises and makes F1 more realistic...
5. AI:
• Option to set AI aggressiveness...
• Option to set MIN and MAX straight line speed...
•Smarter AI in avoiding accidents...
•Recalibration of the pace of the AI, which on certain tracks is uncalibrated fast...
•AI miss and take Track Limits...
6. Safety Car, Presentation Lap and Pit Stops:
• AI and pilots can overtake in the Safety Car, for those with 1 or more laps behind, just like in F1 Manager...
• Simulation Mode in the Presentation Lap in which it would be a new option, in which if the pilot takes the wrong position he will be penalized...
• Simulation Mode in the Pit Stop that would make it completely manual or similar to the old F1...
7. Penalties and Reliability:
• Dropping from the Pit Stop when being punished or changing components on the day of the race...
•Problems in free practice and rankings just like in real life, giving unpredictability...
•Refinements to AI and player penalties which are often unfair...
•Simulator option to give more severe and realistic penalties...
8. Career Mode, MyTeam, 2P Career:
• Pirelli mid-season testing on random tracks at the time of the season to collect data for tire supplier Pirelli...
• Pre-Season Tests in Bahrain and Catalunya for added realism and data collection...
• Young Driver Tests similar to F1 2012, however, renewed, which would take place at the end of the season after the Abu Dhabi GP...
• New driver development system similar to that of F1 Manager, with CFD Simulator and Wind Tunnel, in which more time added would improve the development and performance of the part...
• New budget cap with spending limit, in which, when developing a part, breaking the car or part, it would cause damage and expenses...
• New driver development system with the possibility of Reserve drivers to drive in FP1 and in which younger drivers would have an Overall growth and older ones would have a downgrade and stagnation...
•New transfer system in which players can manually determine which drivers to transfer or let the game choose...
•Generic engineers and pilots over the seasons...
8. Career Mode, MyTeam, 2P Career:
• Pirelli mid-season testing on random tracks at the time of the season to collect data for tire supplier Pirelli...
• Pre-Season Tests in Bahrain and Catalonia for added realism and data collection...
• Young Driver Tests similar to F1 2012, however, renewed, which would take place at the end of the season after the Abu Dhabi GP...
•Reserve Drivers for test in FP1...
• New driver development system similar to that of F1 Manager, with CFD Simulator and Wind Tunnel, in which more time added would improve the development and performance of the part...
• New budget cap with spending limit, in which, when developing a part, breaking the car or part, it would cause damage and expenses...
• New driver development system with the possibility of Reserve drivers to drive in FP1 and in which younger drivers would have an Overall growth and older ones would have a downgrade and stagnation...
•New transfer system in which players can manually determine which drivers to transfer or let the game choose...
•Generic engineers and pilots over the seasons...
•New facility development system, R&D...
•2P Career with MyTeam...
•Legends can be used in Career and 2P Career...
•Regulation changes affect the look of the car, sound of the engine, and loss of performance, reliability, as well as handling...
• Complete and manual edition of the calendar with the option to choose number of races, numbers of sprint races, order of races, being able to use DLC tracks, double rounds, etc.
•Possibility to change chassis, sidepods, suspension, wings, engines over the seasons...
• Career start in F3 or WSeries/F1 Academy...
• Changed weekend format with option to change race format to Elimination or 2024 qualifying format, where Q1 uses hard tyres, Q2 uses medium tyres, and Q3 uses soft tyres...
•A redesign of the interviews, using real journalists and answers that can change the trajectory of the career...
• A makeover for rivalries...
9. Game modes, F3, WSeries/F1 Academy:
•Possibility to carry out GP and Online races with Supercars...
•Introduction of F3 and WSeries in the game...
•More supercars...
• F1 Life's revamping and introduction of Career modes such as Own, MyTeam, 2P Career...
•More game modes for Pirelli Hot Laps...
• Elimination mode in Grand Prix, Career, Online for custom lobbies...
10. Classic Cars, Legends and DLC Tracks:
•The return of classic cars with the introduction of new cars such as the 2020 Mercedes and the 2021 RedBull...
•Introduction of new legends like Sebastian Vettel, Kimi Raikkonen, Nico Rosberg, Juan Manuel Fangio, James Hunt...
• DLC tracks (China and Portimão will have DLC/Launch due to the two being in the game):
-Bahrain Outer Layout(Oval 2020)
-Bahrain Short
-Silverstone Short
-Japan Short
-Austin Short
-Mugello
-Istanbul
-Nurburgring
- Hockenheimring
-Hanoi
-Kyalami
-Sepang
-France
-Austria with the new chicane
-Abu Dhabi with chicane
-Spain with old turn 10
-Monza without first chicane
-Shanghai(DLC/Launch)
-Portimão(DLC/Launch)
11. Edit menu:
• Just like in FIFA, there will be the possibility to edit F1 car paintings, chassis, parts, faces of drivers, engineers, transfers, being able to modify the composition of each team as well as in FIFA...
•Easy to create mods...
12. Remodeling and laser scan of the lanes:
•Many tracks are outdated models, need new curbs, new asphalt, sausage kerbs and a complete makeover...
• Tracks that need laser scan or small changes:
-Bahrain
-Jeddah(new 2023 reforms and higher kerbs)
-Australia(some corners are less close than real life)
-Baku(Already due for castle curve to be updated)
-Monaco
-Canada
-Austria(they didn't add the chicane and the track is very poorly modeled)
-Great Britain
-Hungary(mainly the chicane section)
-Belgium(and the new escape areas)
-Netherland (in terms of gameplay, curve 3 is executed differently from real life)
-Monza
-Singapore(with the new Layout)
-Mexico(The Esses section is totally different from real life)
-Brazil(completely outdated track)
-China(also needs updates)
13. Personalization:
• Possibility of more complex and methodical customization for more customization possibilities, such as changing colors and details of paintings, lines, points, chassis, tire colors, helmets, and can be more customizable instead of predefined paintings...
• Personalization with real sponsors on cars, clothes, helmets etc...
• Possibility for players to make custom paintings and publish them in the game as in Moto GP, being able to download and use...
•Return of Audi livery, Andretti Cadillac livery...
•New part formats, chassis, wings, suspensions, underbody, hubcap colors...
14. Split Screen Mode
•Possibility of making a career in Split Screen...
•Change of race distance, weekend format...
•Being able to play horizontally and vertically...
15. Telemetry and Training Programs:
•Race Net mobile app and big improvements...
•More details in free practice about car and tire information...
•New free training programs:
- Pit stop training
-Start Practice
-Pirelli Tyre Test- dwin203 years agoRising Hotshot
The major disconnect this game has is that it misses the most critical system for understanding what is happening with the car - telemetry. Games developed two decades ago had this. An F1 car has 250-300 sensors on it which transmits a huge amount of data from the car for analysis. There are anywhere from 45-70 engineers analyzing this data each race weekend.
Here is a good video from the Mercedes-AMG youtube channel describing this: https://www.youtube.com/watch?v=JDkePD2-scY&t=655s
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