3 years ago
F1 24 Game Ideas
Hi, Below is a list of game ideas for F1 24. It’s probably too late to be giving the developers ideas for F1 23, because they’re three quarters of the way through developing the game (because of ...
The rumors say the 23 is a slight change and the 24 is a big change coming. Also, I’m saddened to hear that Mr. Greco is leaving the handling development.
@Blackbird90 wrote:Also, I’m saddened to hear that Mr. Greco is leaving the handling development.
Where have you heard that? Any more info?
Disclaimer I know less than nothing let alone anything factual and these are just my very personal opinions and silly thoughts.
It wouldn’t surprise me if the legend that is @DavidG53 has decided to move on. I will again go back to his reply to @Meza994 question in his Q&A 6 months back. about what features he’d like to implement into the game Where he didn’t just say one or two but instead a long list. To me was telling. That combined with the fact. He also said back then. Handling model was good as it is. Only change will be the torque curve. But due to other areas off the game that have had issues (ai, controller support etc etc) that he had no hand in. He’s hadt to compromise his all the good work his done in a heroic but vain attempt to balance the game.
@Blackbird90 wrote:
@Ultrasonic_77https://twitter.com/League_RNews/status/1607154892765904899?s=20
Some of comments in that thread are unnecessarily disparaging. It's very easy to blame one guy for certain aspects of a game when there could be a variety of other decisions being made by other people. Working in production is not an easy thing when you have ideas but are forced to follow other ideas. Ask any director who's left a job with the reason of creative differences 😅
@Blackbird90 wrote:The rumors say the 23 is a slight change and the 24 is a big change coming. Also, I’m saddened to hear that Mr. Greco is leaving the handling development.
If true, that is a shame. It was a thankless task with many prior having their own ideas as to what the hacking should feel like. Trying to please everyone while attempting to create a model that was easy enough for casuals, also realistic enough for hardcores and in a game which is fundamentally a simcade, must have caused a lot of stress and compromise. He seemed to have plenty of ideas to make it far better than it is but always alluded to not having enough time to implement these ideas.