3 years ago
F1 24 Game Ideas
Hi, Below is a list of game ideas for F1 24. It’s probably too late to be giving the developers ideas for F1 23, because they’re three quarters of the way through developing the game (because of ...
@Blackbird90 wrote:Also, I’m saddened to hear that Mr. Greco is leaving the handling development.
Where have you heard that? Any more info?
Disclaimer I know less than nothing let alone anything factual and these are just my very personal opinions and silly thoughts.
It wouldn’t surprise me if the legend that is @DavidG53 has decided to move on. I will again go back to his reply to @Meza994 question in his Q&A 6 months back. about what features he’d like to implement into the game Where he didn’t just say one or two but instead a long list. To me was telling. That combined with the fact. He also said back then. Handling model was good as it is. Only change will be the torque curve. But due to other areas off the game that have had issues (ai, controller support etc etc) that he had no hand in. He’s hadt to compromise his all the good work his done in a heroic but vain attempt to balance the game.
Also the very vocal community didn't like handling (not just the torque curve) on arrival. I never tried it myself but there was very little adjustment period from gamers before the complaints came rolling in. A few eSports drivers were pretty positive to begin with, in regards to the handling at least. I remember Keifer being particularly happy with it and also Opmeer quite pleased in his early preview videos. YouTubers alike stated that there would be finesse required regarding throttle input but nothing negative about handling from what I rememebr. Then handling was quickly changed within a few weeks and it's still hated by a lot of players.
With the original handling being worked on since the start of development for F1 22, to expect balanced and workable handling fixes to mirror previous games within the few weeks constraint Greco had to work with seemed particularly unfair. At least in my opion.
@ScarDuck14 wrote:Disclaimer I know less than nothing let alone anything factual and these are just my very personal opinions and silly thoughts.
It wouldn’t surprise me if the legend that is @DavidG53 has decided to move on. I will again go back to his reply to @Meza994 question in his Q&A 6 months back. about what features he’d like to implement into the game Where he didn’t just say one or two but instead a long list. To me was telling. That combined with the fact. He also said back then. Handling model was good as it is. Only change will be the torque curve. But due to other areas off the game that have had issues (ai, controller support etc etc) that he had no hand in. He’s hadt to compromise his all the good work his done in a heroic but vain attempt to balance the game.
@TotosHeadphonesI liked the handling to start with. Except the high low end torque made acceleration out off corners a wee bit tricky.
So hence the handling changes started. And in a bid to help keep car facing the right way unleashed understeer hell.
For me the issue was never the handling but lack of controller and ffb support and lack of assist options with the assists that are available are not fit for purpose. With medium TC to weak. And high TC way to strong.
I’ve been trying to use manual gears and when I do I have zero traction issues. But after 2-3 laps my old stiff fingers cramp up.
so I’m stuck using auto gears.