@CjDontB wrote:
Hi everyone,
I had the same issue. The only way to play is to play in offline mode. Then you can load into a time trial you previously set a time for.
I think this issue works like this:
- Load a time trial session on a track you haven't completed laps on
- When you successfully set a lap it posts it to the ea servers and links the time to your user
- When you come back to load time trial, it tries to load your previous time and fails because there's some issue in the background with receiving leaderboards
So if you play in offline you can skip the broken step 3
Actually, I have a question. Knowing a little about how Steam works, the TT ghosts are stored locally but are synced to Steam cloud.
If Steam users can get times uploaded and reloaded and EA/Origin users can't.....
Either
the EA version of the game isn't looking for a file in the correct location (hard coding, etc., wrong game code loaded to TT module)
Or
it isn't storing the file locally
Or
EA users aren't communicating with the server correctly / server is not connecting to EA users specifically.
Could be interesting if Steam users disable Steam Cloud sync.
I know that if you clean install the game on Steam and don't have cloud sync you overwrite your leaderboard the first time you connect to a server where you have a leaderboard time already set.The fastest time in that session becomes your new leaderboard time. You can load your setup from the leaderboard - the ghost I'm unsure, think it's the default ghost until it becomes a PB ghost.