@cgerada wrote:
i found a temporary work around is to lower the texture streaming setting in combination with some of the other graphics settings, just turn them down.
Thanks for sharing this "work-around" solution. I've also been experiencing consistent crashes in VR (not in 2D). I have tried every recommendation I could find without success until your message (settings in Windows, Oculus Debug, nVidia , SteamVR, the game itself such as DLSS vs TAA, stopping all background, only one monitor, ...). For anyone at EA, here is a way to reproduce the crash (I never get asked for a crash report, though):
- turn on graphics settings to Very High,
- start benchmarking with the following: Any circuit and weather condition (I tried a few different ones), five laps, loop over.
This will crash F1 22 VR every time during the 6th lap (1 entire loop, and then about midway during the first lap of the 2nd race). Note that I consistently get an FPS of 71 with High/Very high settings throughout the benchmarking.
Following your recommendations, I dropped the quality to the minimum and am slowly moving my way up, keeping the texture streaming setting low. So far, all good at VR Medium preset, and I can do a full race now.
I purchased the game through EA directly (tried both Origin and EA Beta app). I have an i7 11700k, 64GB ram, 3080 FE, Oculus Quest 2 with Link, Logitech G920, and Win11 Pro. Version 1.0.6 of the game didn't change anything. Not sure if the update that was released this morning will help. I am including my DxDiag.txt in case anyone from EA QA is reading this - clearly a bug with GPU memory usage. Don't hesitate to reach out if you need something from me to better investigate and reproduce on the EA side for a real fix.
Thanks again for your work-around. I can't wait for this memory leak to get fixed so I can turn on quality back up.