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@paulosoaresf SSW is for when you are using the Virtual Desktop application (wireless streaming) in Steam. As you are using Quest 2 with link cable you won't have to worry about that one.
Asynchronous Warp (ASW) can be found in the Oculus Debug Tool (normally abbreviated as ODT). This can be found in the Oculus folders - "C:\Program Files\Oculus\Support\oculus-diagnostics"
Usually this is set to Auto by default, but if you want to benchmark properly you'll need to set this to Disabled. When playing though, it might still be a good idea to leave it on Auto. Keep in mind that whenever you restart the Oculus software this will return the setting to its default settings. Always close and re-open ODT once you've have restarted the Oculus software before making any changes.
Yes, I'm running with the default 72hz. It actually feels smooth when the framerate is hitting that.
Just as a side note - I actually find the performance much better on Virtual Desktop (when set up correctly via a 5ghz internal wifi), though you should have some luck with Oculus Link as well.
Good luck and let me know if you have any more questions.
I don't understand how whoever did the VR for this game, didn't realise oculus vr headsets shouldn't be using SteamVR to run their headsets.
the headsets come with their own VR software for link. And it doesn't like sharing with SteamVR.
AC, ACC, automobilista 1 and 2, Pcars 1 and 2, ETS2, ATS2, and so on and so on, none of them require SteamVR to play in VR on Oculus headsets.
you can run both oculus software and steamVR on all of the above listed games, but they take performance hits if you do.
having 2 different softwares trying to control one headset.. is just stupid.
- 4 years ago
I couldn’t agree more with this post although I was quite surprised at how well SteamVR performs with the Quest for this title. That said, I’m left wondering if there is more performance to be had if EA allowed The Quests to use its own Oculus software.
- 4 years ago
Ok so here are my results after way too many hours of testing on a 3080/5800x Ahah. As many people in the forums have mentioned that subtle jittering sensation when moving your head/looking left and right (dirt 2.0 all over again) is present but not as horrible as day 1.
Settings that won't change
Oculus software
Debug tool settings
F1 22 graphics - Running Medium preset
As @Grocs_Blech has mentioned, ambient occlusion must be off and in Video settings, game AA on - TAA as this seems to always render the best performance regarding jitters.
In F1 22, VR settings steam render res is staying at 100% and the bottom 3 settings (god rays, motion blur, and stencil) are all off.
I will not be attempting to use SSW or ASW as I've personally gotten too used to 90hz native playing Iraicng and assetto Corsa.
Our target is 90hz smooth gameplay which is achievable on all other popular sim racing titles 🙂
Link cable oculus runtime results (WORST performer)
I experience no real frame drops with the odd drop to 85 fps, this seems to be the most "jittering experience however the one with the most graphical fidelity.
Most importantly using the link cable seems to promote steam VR crashes in random instances (can't really isolate the reason), hence the need to search for other solutions.
Link cable Steam VR runtime results (Still crashes but much better performance than the oculus runtime)
This is very interesting, the frame drops are rare and only to 87fps with much less jitter, However, link cable still seems to cause crashes particularly as you change from different sessions
In order to use the steam, VR run time head to stream VR settings -> developer tab -> current run time click change to steam VR. HOWEVER you must boot STEAM VR before booting the game up in order for it to use the steam VR runtime, otherwise, it will revert to the oculus run time (regardless of what steam says) this was shown in the Virtual desktop performance overlay.
Virtual desktop Oculus runtime results (Optimal)
Using the High "VR Graphics Quality" in the Virtual desktop settings produced an Ultra smooth experience (so how 10ms lower app latency than the link cable) with the same rare drops to 88 fps.
the jittering its the same as the LINK + Steam VR combo and miles better than the Link + oculus run time. the visual fidelity wasn't as crisp as the link cable.
Ultra quality in VD settings induced frame drops to 83 which increased jittering.
Virtual desktop Steam VR runtime results (CLOSE Second)
Almost Identical results to the Oculus runtime, ever so slightly more frame drops (2-3%) but a little less Jitters.
All in all, this was the most painful experience and EA defiantly needs to fix the jittering and optimization of VR as a whole. Specifically, the random crashes using the link cable :/, once this happens it's going to be a great experience
@Grocs_Blech id love you to try the SteamVR runtime vs oculus runtime on VD and let me know what you think
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