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@SochilVR wrote:The Oculus app section is not "irrelevant," how else are you supposed to set the Oculus presets for refresh rate & especially rendering resolution? Do those settings not apply when you load up steam VR?
It's only irrelevant when you're using Virtual Desktop, because VD has its own software that runs on the PC independently from the Oculus programs. It has its own settings for refresh rate and resolution (for resolution it's ultra/high/medium/low). If you're using Link cable or Air Link then the Oculus app and debug tool settings will apply.
I'm just suggesting different things to try to work around the game's weird issue. I'm able to get smooth performance with proper head tracking and everything on a Reverb G2 running at 90 Hz, as long as the framerate is locked at 90 fps. If the framerate drops at all, even just a few fps, I start to see the weird stuff. I also have a Quest 2 which is why I'm familiar with those programs, but I haven't tried it with this game.
I simply gave up. Since 28th I'm trying everything to make this playable in VR. I gave up. Gonna play in a regular screen.
Virtual Desktop I could get only 35 FPS
Link Cable: 70 FPS
- JustShadowWolfe3 years agoRising Traveler
Quest 2 user here. I've had issues as well, unfortunately. Can't remember the VR settings off the top of my head, but I'll list my specs down below. I should also mention I've benchmarked in the wet conditions, even on High at one point, which gave me a relatively stable 65-72 FPS, since I know it wouldn't be any more intensive than rain. Apparently that didn't work either and I'd have to double check settings and such since I haven't even tried to touch VR for a few days now.
Issues I've had:
- Menu strobing randomly, or because of changing graphical settings - really hurts the eyes
- The game causing SteamVR to crash - a lot
- Insane lag on the pre-race grid for no particular reason - adjusting graphics does nothing to fix it, only restarting the game
- Occasional lag spike at the Marina section in Miami on Medium in the rain - went away after a while for whatever reason
Specs
- EVGA SuperNOVA 850 Ga Gold
- Ryzen 7 3700x
- EVGA NVIDIA RTX 3070
- ASUS ROG Strix B350-F Motherboard
- Corsair Vengeance 32GB RAM 3200MHz (Running at 3200)
- Oculus Quest 2 via cable
VD I don't entirely trust in this instance to run fine without a cable, but it works very well
Air Link - for me - has some instability and lag in comparison to VD
A bunch of rhetorical questions here: I wonder why they didn't add the Oculus VR option? Why not if Oculus headsets are included in what was tested? And was only the Rift S tested? Why a Rift S and not a Quest 2? - JustShadowWolfe3 years agoRising Traveler
So a good thing for me, I turned off Asynchronous Compute, as well as turning off Ambient Occlusion, and it drastically improved my VR performance on VR High. A few seconds of tearing/jittering, but nothing as severe as before.
- Quest 2 w/ Link Cable
- Resolution at 2704x2736, 72FPS - can't edit in-game
- Override SteamVR Scaling Values is off - with a scale factor of 100 that I can't edit in-game
- Bloom & God Rays on
- Motion Blur and Stencil Mesh off
Unrelated, what the heck is stencil mesh? - 3 years ago
decrease the resolution, oculus quest native res is a lot slower, you lose fps witout reason bro
- JustShadowWolfe3 years agoRising Traveler
This is the only VR related game I've played that needs me to change my settings to compensate for its lack of optimization. It's not an issue with the Quest resolution.
- 3 years ago
We shouldn't need to do this though. Not to mention that to get native resolution on the Quest 2, this slider should be maxed out. I'm simply not prepared to lose the visual fidelity by lowering settings from standard. Every other game I have does not require this to be lowered and run's perfectly well. The issue is the game optimisation, not the Quest settings.
Let's just hope an update is released to address the game, otherwise it's going to be gathering dust for me.
- 3 years ago@Grocs_Blech @SochilVR How did you guys manage to open your games using Virtual Desktop?. I could once but is not working anymore.
I do use the Virtual Desktop Menu to open the games. Once I hit PLAY it opens an icon called "OVR Runtime Init". I believe this is the SteamVR services. But nothing happens after that. Game does not open.
I do have oculus apps installed. Steam and SteamVR installed. - 3 years ago@paulosoaresf I'm getting a similar issue on the Origin/EA Play app version where it will just load the regular version of the game after selecting "Play F1 22 VR"
- 3 years ago
@paulosoaresf @TheOGReeceTTV I haven't played F1 22 VR for a few days so I'll investigate tonight with Virtual Desktop. If there is an issue I'll reach out to the Virtual Desktop dev to see if we can sort.
- 3 years ago
Hi @paulosoaresf @TheOGReeceTTV
Tested it quickly before going to work and it is still working fine for me.
Ensure SteamVR is closed (I'm using the latest beta of this) and load up VD first. Then go to the Origin client and launch from there, selecting F1 22 for VR.
This worked fine for me - loads up Steam VR and then the game in VR.
Let me know how you go.
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