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Are you on a wheel or pad?
Any assists?
Are you running an extreme setup configuration?
I just don't understand why so many people are saying its so bad. Especially TT, the cars feel rather planted to me.
@KVNR01 wrote:
@GamekingLeeCan you provide more background? I'm on a wheel and run zero assists and it feels fine to me.
Are you on a wheel or pad?
Any assists?
Are you running an extreme setup configuration?
I just don't understand why so many people are saying its so bad. Especially TT, the cars feel rather planted to me.
The issue at hand is that prior to the 1.07 patch there was a reasonable level of feedback on both wheel and pad, though pad users (myself included) suffered due to a complete lack of tactile feedback through the triggers. We could feel the road surface, curbs were good, and there was a general sense of balance. After the patch, however, things have degraded. Though we now have solid (if slightly weak) feedback through the triggers, this seems to have come at the expense of literally all other feedback. I have all my settings to 150 in the options menu, and unless I powerslide over high curbs, or the back end really steps out, I have almost no vibration feedback at all. I certainly can't feel anything from the road surface now. At max settings I should have numb hands after 10 laps from all the vibration feedback. Instead I'm left with a vague sensation that feels somewhat like having your hand on a solid surface that a phone is vibrating on about a metre away.
Do the cars feel a bit better? Sure, they do. But without that feedback, it just feel incredibly disconnected, and for many people it has made handling the cars even harder. Other oddities include people describing vibration feedback occurring even when the setting is turned off, as well as in spectator mode. I don't understand how they did it, but it's almost as if they took the previous functions, and... spread them out, somehow? As if all the feedback force that was confined to just the two grip motors in the pads, has been distributed across all 4 motors instead, and then been locked in at one strength setting regardless of the settings in the menu. Quite how they screwed up one of the most basic, and long implemented functions in the series is utterly beyond me.
- 4 years ago
I just started the 2nd season and I stop playing , I cannot believe that the same car setting used in the first season with the new patch worked and I could take the corner faster now I slide all the time and losing 1 or 2 second x lap , you figure now that I got the car updated and more strong then the first season you should be faster and better but is the other way around.
I cannot play as is frustrated to keep flashback because a fast corner is now turned is a spinning wheel trap, and this is on top of the gamepad automatic shifting problem.
.
- 4 years ago
What I've noticed in this new update is that the Handling Is much more realistic, however, due to this it exposes the shortcomings of the game's physics, especially the tyre and grip physics, so I hope that instead of reverting the handling back to the old model, they instead try and improve the physics, as the handling is much closer to simulators, although the ffb is still a bit lacking
- 4 years ago@Grace_Tactical To confirm, are you on a PC or console?
It seems the pad vibration/FFB issue has been primarily for PC users.- 4 years ago
Since the last update I lose the rear in fast corners completely randomly, as if the ground effect had been reduced.
I feel like I'm playing F1 2021 and that's not a compliment.
- 4 years ago
I''m having all kinds of problems with it today.
Started new my team (mid level using RB engine).
Using full race and immerse formation laps
Bahrain - lots of grip in practice and quali. Zero in race. Gearbox failed on lap 13.
Saudi (still weird tyre strategy bug) - lots of grip in practice and quali. None in race. Car randomly spinning with feathered throttle. Engine failed lap 7.
Australia - lots of grip in practice and quali. None in race. First set of softs were horrendous but when I changed to another set they were much better (after initial lap to warm up). Engine failed lap 48.
Type temps/pressures are fine in all races and same for when in practice/quali so it isn't that. I've no idea how it can be so different between the modes.
The engine failures just add insult to injury.
- 4 years ago
@KVNR01 wrote:
@Grace_TacticalTo confirm, are you on a PC or console?
It seems the pad vibration/FFB issue has been primarily for PC users.The vibration/FFB problem is very much a issue on console as well.
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