Forum Discussion
@pawel567 wrote:
@Meza994https://forums.codemasters.com/topic/80264-new-distances-35-and-75/ Yes, that was my proposition. It is a pity that she is not in F1 22. It is possible that they will do it in F1 23
I am not sure. As I said, 75% used to be in the earlier games and was taken out because CM stated that it had low use and there was no point in using resources to train the AI on those distances because of it. I'm not sure 75% will ever come back. it was my favourite race distance though, you could have some strategy involved and not have to do the whole race.
- pawel5673 years agoNew Ace@Nylink Only that such distances were in the game F1 2010 and F1 2011 and today leagues would use such distances
- 3 years agoI still think we need something higher than 25% as that allows no strategy really. They should have:
5 lap
10 lap
35%
50%
Possibly 75%
100%
But I know this is a lot of coding for cm to do for ai, and with that more issues.- Ho3n3r3 years agoNew Veteran
75% was the go-to for me when F1 2010 came out - mainly because 50% barely felt like a race, but 100% made career mode too drawn out.
I used to play Grand Prix 4 a lot - even up until 2020 when I got a wheel which isn't detected within the game - and that even had a percentage slider for race length. Wanna do a 30% length championship - feel free! How about 83%? Sure, go right ahead! 59% you say? Yup, you can do it!
Amazing that a game from 2002 could allow you this level of freedom, yet it's a pipe dream 20 years later. But looking at some of the seemingly basic issues F1 games have faced in recent years - some bugs being carried over for 5 different iterations - it's hardly surprising. I assume there is a huge level of code fudging going on in the background which is probably a mess to sort out in less than a year.