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@Wollcott wrote:After driving F1 cars in actual simulators I can say the F1 cars int he game, (especially wheel support) are horrible in the feeling and feedback. F1 2020 is closer to real life 2022 cars than F1 22.
I know people might use medium traction but imo those guys cannot take part in this discussion as real life has no TC as well. the traction is completely different and you can feel this straight away as in an F1 car you could go flat in 2nd gear while ingame here its not possible. Also higher gears the traction of an F1 car is one of the easiest in any race car out there. Why they decided to make it so unrealistic, i dunno. (again, 2020 had fairly realistic handling) Same with the reaction of the car. Yes, this generation produces understeer but the amount of understeer IRL is significantly less. the car still turns in straight away unlike F1 22.
Also the gear sync is completely wrong in F1 22.
But the biggest difference compared to an Arcade or simcade game and an actual sim is the feedback. Yes, its no secret that wheels in F1 games havent been supported well at all for pretty much ever and the game is made for a controller (yes, 22 being first game where controller isnt the better device, and pretty much equal to wheel)
Still, the support for a wheel should be MUCH MUCH better in this game as practially you get zero indication what the car is doing in the device via FFB.
Regarding 2nd gear, you are absolutely right about that. Watching many onboards just proves it to be so. F1 cars always had huge traction.
Yea and after watdching the video i think theres one massive flaw in their comparison. And that is the traction part.
The outcome is somewhat very misleading and they compared wrong things to each other.
Alex lap was done under normal F1 22 shifting (perhaps slightly lower than you would go) but still higher than IRL and Russells lap. So essentially they are comparing Alex in third gear on the apex and throttle out of the corner to Russell whos in 2nd gear at that time and does no shortshifting, while Alex is arleady in fourth when Russell just upshifts to third.
That makes a comparison impossible as traction is obviously different in every gear. Alex should instead have done his lap in the same gears (or as close as possible) as Russell. Because then the outcome would have been completely different as George is flat in 2nd gear and Alex wouldve had to be much more cautious while putting power down.
I also asked 2 other experienced Sim pros about this and they say the same thing. Alex and the other guy probably forgot that dimension when making this video so i dont want to blame them but definitely that comparison does not give true results.
- ScarDuck143 years agoLegend@Wollcott Make a good point. I didn’t take into account which gear Alex was in.
- Wollcott3 years agoNew Ace@ScarDuck14 yea tbf i was still suprised that it was fairly close but then it shouldnt have been a suprise as alex basically gives himself more traction via the higher gears. Unfortunately they did not consider this beforehand, would have been interesting to the the actual difference but im sure T1 already would have been big difference in traction.
still a good video tho. some things are definitely very similar. for me personally i hate this high gear shifting in the F1 game. feels so unnatural and wrong. and its also a vicious circle as the game has no good traction you go on and use even higher gears than previously. really hope that gets reverted in the future although i have no clue if i will ever open this game again ;(
- Ultrasonic_773 years agoHero
@Wollcott wrote:
@Blackbird90
Yea and after watdching the video i think theres one massive flaw in their comparison. And that is the traction part.
...
Alex and the other guy probably forgot that dimension when making this videoWe'd have to ask Alex to be certain but personally I'd be astonished he he did 'forget'. Rather I suspect it's so obvious that the gears used to drive optimally aren't the same that there was no point trying to do an equivalent comparison in this regard. Instead they focused on how the end result of driving the fastest lap possible compared, which doesn't seem unreasonable.
- mariohomoh3 years agoHero (Retired)@Ultrasonic_77 I mentioned it in my last reply. There's a whole segment in the video just about how wrong the gear ratios are.
What are gear ratios if not torque delivery/traction? That and power curves are what determine what gear you'll want to be in on corner entry and what gear you'll be upshifting to on corner exit.
Tyre model will obviously influence that too, but there's an entire segment in the video just to show how off the torque is.- 3 years ago
@mariohomohsomewhat off-topic and regarding the telemetry you've posted.
I don't like the guy but VER is a beast. Keeping the gear low to deliver more power out of corners putting 0.7s onto Sainz which isn't a poor driver at all.
(I wouldn't like to be his gearbox tho but this isn't my problem haha)
- Wollcott3 years agoNew Ace@Ultrasonic_77 Yeah or that. Don't think it's unreasonable but then they also could've said that the result here is not gonna be representative as it's different gears and different levels of traction.
- Ultrasonic_773 years agoHero
@Wollcott wrote:
@Ultrasonic_77Yeah or that. Don't think it's unreasonable but then they also could've said that the result here is not gonna be representative as it's different gears and different levels of traction.It depends what you mean by 'representative'. I'd argue what they did was far more representative than Alex trying to mirror real F1 gear changes would have been, since it mirrored what (good) players of the game will be doing.
Don't misunderstand me, I do think the current unrealistic high-gear meta is something I'd love to see fixed. In a recent post somewhere I actually put this second only to wanting to seeing BIG improvements in the online experience as my wishes for F1 23.
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