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And can you attest that you were driving a sim in a non-exhibition context specced to realistic settings? Bear in mind that in a exhibition or museum, the guy in the simracing booth is not a race or simulator engineer, that parameters for tyre grip are made on an software engine level, and simulators on booth, however fancy, are not decommissioned real F1 sims but rigs built in partnership with consumer grade brands like Fanatec and Thrustmaster. Ferrari for instance has a long, long time partnership with Thrustmaster and those booths are built by them with the general public in mind.
Sorry for going over this point again. It’s just that from your reply it wasn’t clear if you got into a real F1 sim, or on an exhibition “F1 sim”.
Back to iRacing, I’m not talking about PC specs to run the game. I’m referring to game engine and software parameters for handling and physics. On this one we’re going to have a hard disagreement, mate, as even FFB ultimately changes as a result of new tyre models or category updates (GT3, LMP, etc), and these get reworked frequently. Even 2023 Season 1 introduced significant BoP changes for the GT3 cars and they veritably change how a car handles.
Again, I don’t see how alluding to iRacing being released in 2008 has any bearing on this debate.
Now back to the torque and gear ratio, sorry for the crude paint intervention:
If anyone here have any trouble reading the chart, I’ll be happy to break it down. But hopefully anyone can see the shortshifting and the frequent throttle modulation in gears as high as 5th?
Anyway there was a dedicated section in Ultra’s video all about how off the mark the gear ratios are. Isn’t that exactly their addressing of torque and traction issues of F1 22? Gear ratios are precisely that, all about torque delivery.
- Wollcott3 years agoNew Ace@mariohomoh I drove a sim at red bull racing when my company was invited there. It's not the Sim they use for real F1. Still, there isn't really much differencies to iracing or similar. As I said the biggest difference is the screen and motion and just overall immersion you get. Had they given me a normal monitor and chair I would've said I'm playing rfactor2.
About ffb in iracing. I have the game since 2016 and ffb on a Thrustmaster hasn't really changed whatsoever. Sure, there's updates but there's a massive difference in wheel support between direct drive and consumer wheels.
Whilst in F1 I feel like a direct drive is a waste of money as there's barely wheel support (yes it does feel better and yes it's much stronger) but overall you're not getting close to the potential of a 1000€+ wheel. - Meza9943 years agoSeasoned Ace@mariohomoh Spa is a bad track to show throttle modulation in 5th gear as those parts are simply corners which they would run off the track if they kept it full throttle.. They modulate the throttle in those parts not because of a lack of traction.. Not disagreeing with the general thesis at all, just the example is not matching your point.
- mariohomoh3 years agoHero (Retired)@Meza994 throttle modulation at 5th gear is not the point. Going flat in 2nd is.
Anyway, still easy peasy. Just tweet #TelemetryRequest 2022 Belgian GP VER SAI Q3, swapping the GP name and driver tags for different ones that you deem more "properly racey" 🙂
This is not aimed at Meza, by the way. It's for anyone curious to check real life data.
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