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Wollcott
3 years agoNew Ace
@dancrodrigues No , not at all do i want to put people in categories, but in this specific topic, about realism and comparing to real life it does not make sense to listen to people that play with TC as obviously there is no common ground to compare. Its nothing against someone using it. But it doesnt make sense comparing the handling/traction etc. from a traction control played game to a real life car without that assist. Same thing about ABS. the only real comparison which makes sense and brings everybody on the same level is 0 assists in game, as there as 0 assists IRL (ok power steering maybe)
But about the first part:
What bugs me the most is that F1 cars in actual simulators are MUCH easier to drive than the F1 game. I dont get the intention behind this. Why is it easier to dirve an F1 car on iRacing than the offical F1 game? if anything that makes people lose interest even more or compensate it by turning on assists.
Thats why 2020 was so good. and as far as i know it was the only F1 game where developers had actual discussions and meetings with real life F1 drivers.
But about the first part:
What bugs me the most is that F1 cars in actual simulators are MUCH easier to drive than the F1 game. I dont get the intention behind this. Why is it easier to dirve an F1 car on iRacing than the offical F1 game? if anything that makes people lose interest even more or compensate it by turning on assists.
Thats why 2020 was so good. and as far as i know it was the only F1 game where developers had actual discussions and meetings with real life F1 drivers.
3 years ago
@Wollcott wrote:
But about the first part:
What bugs me the most is that F1 cars in actual simulators are MUCH easier to drive than the F1 game. I dont get the intention behind this. Why is it easier to dirve an F1 car on iRacing than the offical F1 game? if anything that makes people lose interest even more or compensate it by turning on assists.
Thats why 2020 was so good. and as far as i know it was the only F1 game where developers had actual discussions and meetings with real life F1 drivers.
There's no intention, mate. I think it's due to having to release yearly and, at the same time, bring something new and engagin to a wide range of players, from casuals to petrol heads every single year.
They surely don't have enough time to code from scratch every year so they may add something here, another thing there and anyone who has some experince in coding knows that is terrible. Imagine small regs changes every year, plus adding story mode, then supercars to grow the player base and make more money... I have my reservations too on their work and in some bugs but I think they do great with their timescale - here in Brasil we say that the "blanket is too small" meaning one can't cover it all.
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